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Tier A Medium Trajectory Specialist

The Physicist

Gravity specialist with arced shot mechanics. Balls curve toward the back wall, creating unique trajectory patterns.

Starting Ball
Light
Passive Ability
Balls affected by gravity, pulled toward back wall
Unlock Requirement
Build Laboratory blueprint

Playstyle Guide

The Physicist's gravity-affected balls create arced trajectories that pull toward the back wall. This unique mechanic allows hitting enemies in unusual positions and creates interesting synergies with Light-based evolutions. Master the curved shots to maximize effectiveness.

Recommended Evolutions

These evolutions synergize best with The Physicist's abilities and playstyle:

Strategy Tips

Role: Trajectory Specialist

Passive Ability Analysis

**Gravity-Affected Trajectories** fundamentally changes aiming mechanics: (1) **Downward Curve** - All balls arc downward toward the back wall instead of traveling in straight lines. This creates parabolic trajectories similar to real-world projectile motion. (2) **Faster Returns** - Gravity pulls balls to the back wall 15-20% faster than normal bounces, increasing proc rate and DPS output. (3) **Obstacle Bypass** - Curved shots can arc over enemy clusters, hitting backline targets that straight shots would miss. (4) **Aim Compensation Required** - Players must aim higher than the target to account for downward pull. Aiming directly at enemies causes shots to fall short. (5) **Light Ball Synergy** - Light starting ball benefits most from gravity: faster returns to back wall = faster Light evolution procs (Sun, Black Hole). The passive rewards spatial reasoning and trajectory prediction - players who master the arc unlock consistent multi-target hits. Weak aim compensation leads to missed shots and wasted balls. Medium difficulty reflects this skill requirement.

Early Game Strategy (Waves 1-10)

**Waves 1-10: Light Evolution Rush** The Physicist's early game focuses on leveraging Light ball and gravity mechanics: **Wave 1-3 (Gravity Mastery):** - Starting Light ball deals moderate damage with gravity-affected arc - Practice aim compensation: aim 10-15 degrees higher than target to account for downward pull - Gravity pulls balls back faster = Light ball procs every 2.5s instead of 3s (15-20% faster) - Buy Burn ball immediately for Sun evolution (Light + Burn) - Gold priority: 100% Burn ball acquisition **Wave 3-5 (Sun Evolution - Power Spike):** - Create Sun (Light + Burn) at wave 3-4 - **Critical insight:** Sun's massive AoE damage benefits from gravity's faster return rate = more frequent procs - Gravity arcs enable hitting enemy clusters from angles - arc over frontline, hit backline with Sun explosions - Position center-screen to maximize arc coverage across all enemy spawn points - Alternative: Radiation Beam (Light + Poison) if Burn unavailable, but Sun is priority **Wave 5-10 (Black Hole Preparation):** - Work toward Black Hole evolution (Sun + Dark) - The Physicist has fastest path to Black Hole: Light start → Sun (wave 3-4) → Black Hole (wave 10-12) - Buy Dark ball when available, prioritize Dark over other special balls - Wave 10 target: Sun evolution active, Dark ball acquired (ready for Black Hole by wave 12) - Gold priority: 60% Dark ball, 30% ball levels (max Sun), 10% diversification **Aim Technique:** Arc shots to hit maximum enemies - aim above enemy clusters, let gravity pull balls through multiple targets on the downward arc.

Mid Game Strategy (Waves 11-25)

**Waves 11-25: Black Hole Dominance** Mid-game focuses on completing Black Hole and leveraging gravity for multi-target clears: **Wave 11-15 (Black Hole Evolution):** - Complete Black Hole (Sun + Dark) by wave 12-15 - **The Physicist advantage:** Gravity mechanics make Black Hole return faster = more frequent ultimate evolution procs - Black Hole's screen-wide gravitational pull synergizes with The Physicist's gravity passive - double gravity effects - Arc Black Hole shots over enemy clusters for devastating AoE damage - Alternative second evolution: Holy Laser (requires Laser H + Laser V) for hybrid build **Wave 16-20 (Dual Evolution Build):** - Add second S/A-tier evolution: Holy Laser OR Radiation Beam (Light + Poison, 2.0x) - The Physicist can run 2-3 evolutions efficiently due to faster ball return from gravity - **Wave 20 boss strategy:** Arc shots to hit boss + adds simultaneously, gravity ensures balls return quickly for constant DPS - Position center-screen, arc shots over boss to hit weak points **Wave 21-25 (Triple Evolution Push):** - Build toward third evolution: Nuclear Bomb (Bomb + Poison) OR Magma (Burn + Earthquake) - The Physicist excels with Light-focused builds: Black Hole + Sun + Radiation Beam all use Light - Wave 25 target: Black Hole + 2 more A/S-tier evolutions, mastery of gravity arc aiming - Gravity positioning: Stand back-center, arc shots forward to cover 80%+ of enemy spawns **Gold Management:** 40% ball levels (max Black Hole), 30% new special balls (Earthquake for AoE), 30% passive items (Light damage bonuses)

Late Game Strategy (Waves 26-40+)

**Waves 26-40+: Gravity-Optimized Clears** Late-game The Physicist leverages gravity for efficient wave progression: **Wave 26-30 (S-Tier Evolution Stacking):** - Stack multiple S-tier evolutions: Black Hole + Holy Laser + Satan (if possible) - Gravity mechanics create 15-20% DPS advantage over non-gravity characters at same evolution count - **Wave 30 boss:** Arc shots to hit boss from optimal angles, gravity ensures balls don't get stuck in upper screen areas - Optimal build: Black Hole + Radiation Beam + Sun + Holy Laser (all Light-synergy) - Positioning: Center-back positioning, arc shots forward to blanket entire battlefield **Wave 31-40 (Wave 40 Push):** - Goal: Reach wave 40 with Black Hole-centric build - The Physicist's strength at wave 40: Gravity prevents ball stagnation in upper screen columns (Dexerto's "don't get stuck" condition) - **Build path:** Black Hole (wave 12) + Holy Laser (wave 18) + Radiation Beam (wave 10) + Sun (wave 4) - Wave 40 boss: Master gravity arcs - hit boss from multiple angles by varying aim points - Gravity ensures consistent ball cycling = no DPS downtime from stuck balls **Wave 41-50 (Wave 50 Potential):** - The Physicist is wave 50 viable with proper gravity mastery - **Ultimate build:** Black Hole + Holy Laser + Radiation Beam + Sun + Nuclear Bomb + Magma - This gives: 2 S-tier (Black Hole, Holy Laser) + 4 A-tier evolutions - Wave 50 strategy: Arc shots over boss swarms, gravity pulls balls through maximum enemies on downward trajectory - Weakness: Gravity can cause balls to cluster near back wall if not managed - spread shot angles - Mitigation: Vary aim points every 2-3 shots to distribute balls across battlefield **Gold Management:** 20% new balls (complete builds), 60% ball levels (max all Light evolutions), 20% passive items

Best Evolutions for The Physicist

**Top 5 Evolutions for The Physicist:** **1. Black Hole (S-tier, 3.5x damage, fastest access)** - Recipe: Sun (Light + Burn) → Black Hole (Sun + Dark) - Why it works: The Physicist has fastest Black Hole access (wave 10-12 vs wave 25-28 for other characters) - Gravity mechanics increase Black Hole proc frequency by 15-20% - Synergy: Core evolution, build entire strategy around this - **Best evolution for The Physicist** - ultimate Light evolution **2. Sun (A-tier, 2.8x damage, early power spike)** - Recipe: Light + Burn - Why it works: Uses starting Light ball, achievable by wave 3-4 - Gravity arcs enable Sun explosions to hit enemy clusters from optimal angles - Synergy: Required for Black Hole, strong standalone early-game **3. Holy Laser (S-tier, 2.5x damage, hybrid option)** - Recipe: Laser (Horizontal) + Laser (Vertical) - Why it works: Highest standalone DPS evolution, complements Black Hole - Gravity doesn't affect Laser shots (they're beam-based), provides consistency - Synergy: Pairs with Black Hole for dual S-tier late-game build **4. Radiation Beam (A-tier, 2.0x damage, Light synergy)** - Recipe: Light + Poison - Why it works: Uses starting Light ball, fast to create (wave 5-7) - Poison DoT + gravity-enhanced Light procs = consistent damage - Synergy: Triple Light build - Sun + Black Hole + Radiation Beam **5. Nuclear Bomb (A-tier, 2.3x damage, AoE coverage)** - Recipe: Bomb + Poison → Nuclear Bomb - Why it works: Explosive AoE complements Light single-target focus - Gravity arcs allow precise Nuclear Bomb placement for maximum coverage - Synergy: Hybrid build - Black Hole (ultimate) + Nuclear Bomb (AoE clear) **Evolutions to Avoid:** - **Maggot** - Baby balls don't benefit from gravity mechanics - **Blizzard** - Slow effect conflicts with The Physicist's fast-paced gravity cycling - **Glacier** - Large freeze zones unnecessary when gravity enables multi-target hits naturally

How to Unlock The Physicist

**Unlocking The Physicist: Build Laboratory Blueprint** **Recommended Character:** The Warrior (default) OR The Itchy Finger (if unlocked) **Strategy (15-25 minutes):** **Phase 1: Find Laboratory Blueprint (Waves 1-10)** - Play any unlocked character, clear waves 1-10 normally - Blueprints drop randomly from bosses (wave 5, 10, 15, 20, etc.) - Laboratory blueprint can drop from any boss wave - Keep playing until Laboratory blueprint drops (RNG-based) - Alternative: Check shop refreshes for blueprint purchases **Phase 2: Build Laboratory in New Ballbylon (Harvest Mode)** - After obtaining Laboratory blueprint, enter Harvest Mode - Place Laboratory structure in New Ballbylon city - Construction requires: Workers (townspeople) bouncing balls into structure - Let workers naturally crash into Laboratory placement over 2-3 harvest cycles - Laboratory fully constructed when workers complete it (visual confirmation) **Phase 3: The Physicist Unlocks** - Once Laboratory construction completes → The Physicist unlocks - Character becomes available immediately for next run - Select The Physicist from character roster at run start **Time Investment:** 15-25 minutes (wave progression + blueprint RNG + construction time) **Common Mistakes:** - Only placing Laboratory without waiting for construction (must let workers build it) - Expecting specific blueprint drop waves (blueprints are RNG, not wave-specific) - Not checking shop for blueprint purchases (can skip boss RNG) **Optimization:** Play Fast Mode for faster blueprint farming (1.5x wave speed = more boss encounters per hour)

Advanced Tips & Tricks

**1. Gravity Arc Mastery:** Practice aim compensation in waves 1-5 before serious runs. Aim 10-15 degrees higher than target to account for downward pull. Master this and you'll hit 5-10 enemies per shot vs 1-2 for straight shooters. **2. Ball Return Optimization:** Gravity pulls balls back 15-20% faster. Position center-back to maximize return speed - balls travel shorter distance to back wall after hitting enemies. **3. Black Hole Speedrun:** The Physicist holds record for fastest Black Hole access (wave 10-12). Route: Light start → Burn wave 2 → Sun wave 3-4 → Dark wave 7-8 → Black Hole wave 10-12. This is 10-15 waves faster than other characters. **4. Cluster Arc Technique:** When enemies cluster (waves 15+), arc shots OVER the cluster instead of through it. Gravity pulls balls down through all enemies, hitting 8-10 targets on the downward arc. **5. Boss Angle Optimization:** Bosses have weak points at different angles. Use gravity arcs to hit from above/below instead of straight-on. This bypasses boss shields and armor. **6. Stuck Ball Prevention:** Dexerto warns about balls getting stuck. Avoid this by varying aim angles every 2-3 shots. Don't spam same trajectory - spread shots across 30-45 degree arc. **7. Light Evolution Trinity:** Triple Light build is The Physicist's ultimate strategy: Sun (early) + Radiation Beam (mid) + Black Hole (late). All three benefit from gravity's faster returns, creating compounding DPS advantage. **8. Gravity Positioning:** Stand 60-70% back in the arena (not full back). This gives optimal arc distance - balls have room to curve over enemies before gravity pulls them down through clusters.

Common Mistakes to Avoid

**1. Not Compensating for Gravity:** - Mistake: Aiming directly at enemies like other characters - Why it's bad: Gravity pulls balls down, causing shots to fall short and miss targets - Fix: Aim 10-15 degrees ABOVE target to account for downward arc. Practice in early waves. **2. Ignoring Light Evolution Path:** - Mistake: Building non-Light evolutions (Bomb, Blizzard, etc.) - Why it's bad: The Physicist's core advantage is fastest Black Hole access via Light path - Fix: Rush Light → Sun → Black Hole by wave 10-12. Other evolutions are secondary. **3. Front Positioning:** - Mistake: Standing too far forward in arena - Why it's bad: Reduces gravity arc distance, balls hit enemies before curving (straight shots) - Fix: Position center-back (60-70% toward back wall) for optimal arc trajectories. **4. Spamming Same Aim Angle:** - Mistake: Firing all balls at same trajectory repeatedly - Why it's bad: Balls cluster in same arc path, can get stuck in upper screen columns (Dexerto's warning) - Fix: Vary aim angle every 2-3 shots - spread shots across 30-45 degree arc for ball distribution. **5. Building Defensive Evolutions:** - Mistake: Creating Glacier, Hemorrhage for survivability - Why it's bad: The Physicist survives through gravity-enabled multi-target hits (kill enemies before they reach you) - Fix: Build 100% damage evolutions (Black Hole, Sun, Holy Laser), let gravity mechanics provide defense via offensive dominance. **6. Not Practicing Gravity Arcs:** - Mistake: First-timing The Physicist in wave 30+ attempts without practice - Why it's bad: Gravity aiming is a learned skill - takes 5-10 waves to master aim compensation - Fix: Practice runs (waves 1-15) to master gravity mechanics before serious progression attempts. **7. Delaying Black Hole:** - Mistake: Building other evolutions before completing Sun → Black Hole path - Why it's bad: The Physicist's competitive advantage is wave 10-12 Black Hole access - Fix: Rush Black Hole first (Light → Sun by wave 4, + Dark → Black Hole by wave 12), then add secondary evolutions.

Frequently Asked Questions

Is The Physicist beginner-friendly?

Moderate. The gravity mechanics require aim compensation (aim higher to account for downward pull), which takes practice. However, the Light → Sun → Black Hole evolution path is straightforward and powerful. Recommended for players comfortable with aiming mechanics, not ideal as first character.

What's the fastest Black Hole access with The Physicist?

Wave 10-12 is achievable. Route: Light (start) → Burn (wave 2) → Sun (wave 3-4) → Dark (wave 7-8) → Black Hole (wave 10-12). This is 10-15 waves faster than characters without Light starting ball. Prioritize Dark ball acquisition from waves 5-10.

How much faster do gravity-affected balls return?

15-20% faster than normal bounce returns. Gravity pulls balls toward the back wall actively, reducing travel time. This compounds over long runs - at wave 40 with 50+ balls, the 15-20% return speed advantage equals 30-40% more procs per minute.

Can The Physicist beat wave 50?

Yes, with gravity mastery. The Physicist is wave 50 viable via Black Hole-centric builds. Requirement: Master aim compensation and ball distribution (avoid stuck balls). Build: Black Hole + Holy Laser + Radiation Beam + Sun + 2 AoE evolutions. Gravity arcs enable hitting boss swarms from optimal angles.

Why A-tier instead of S-tier with Black Hole access?

A-tier reflects the skill requirement. Gravity mechanics require manual aim adjustment and trajectory prediction. Skilled players leverage this for multi-target dominance (A-tier power). Weak aim compensation causes missed shots and stuck balls (B-C tier performance). Consistent skill requirement prevents S-tier rating despite high power ceiling.

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