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Tier B Medium Arc Pattern/Vampire Specialist

The Spendthrift

Arc-pattern specialist. Fires all equipped balls at once in a wide spread.

Starting Ball
Vampire
Passive Ability
All balls fire simultaneously in wide arc pattern
Unlock Requirement
Build Mansion blueprint

Playstyle Guide

The Spendthrift fires all balls simultaneously in an arc pattern, creating wide coverage. Vampire starting ball provides life steal. Build toward Vampire-synergy evolutions like Soul Sucker and Vampire Lord for sustain-focused gameplay.

Recommended Evolutions

These evolutions synergize best with The Spendthrift's abilities and playstyle:

Strategy Tips

Role: Arc Pattern/Vampire Specialist

Passive Ability Analysis

**Simultaneous All-Ball Arc Pattern** creates unique burst-sustain gameplay: (1) **All Balls Fire Together** - The Spendthrift fires every acquired ball simultaneously, not sequentially. With 8 balls equipped, all 8 fire in one volley. This creates massive burst damage windows but introduces reload downtime between volleys. (2) **Wide Arc Spread (60-80 degrees)** - Balls fire in shotgun-like arc pattern covering 60-80 degree spread. At close range (30% screen distance), arc concentrates damage on 5-8 enemies. At distance (70%+ screen), arc spreads wide hitting 10-15 enemies with reduced individual damage. (3) **Vampire Starting Ball Synergy** - Vampire ball provides lifesteal on hit. Arc pattern hits 5-8+ enemies per volley = 5-8× lifesteal procs simultaneously. This creates burst healing (20-40% HP recovery per volley at full build). (4) **Burst-Reload Cycle** - After firing all balls, The Spendthrift experiences reload downtime (2-3 seconds before next volley). This feast-or-famine cycle requires precise timing: fire volleys when enemies cluster, avoid wasting shots on single targets. (5) **Positioning-Dependent** - Arc pattern effectiveness varies with distance: close range (concentrated damage on fewer targets), far range (spread damage on many targets). The Spendthrift rewards dynamic positioning—close for bosses, far for swarms. Medium difficulty reflects timing and positioning requirements.

Early Game Strategy (Waves 1-10)

**Waves 1-10: Vampire Evolution & Arc Pattern Mastery** The Spendthrift's early game focuses on acquiring balls for large arc volleys: **Wave 1-3 (Arc Pattern Fundamentals):** - Starting Vampire ball fires alone initially (no arc yet) - Vampire provides lifesteal: gain ~5-10% HP per enemy hit - **Critical insight:** Arc pattern only activates with 2+ balls—rush second ball acquisition - Buy Ghost ball immediately (wave 2-3) for Soul Sucker evolution (Ghost + Vampire) - Gold priority: 100% second ball acquisition (Ghost preferred, any special ball acceptable) **Wave 3-5 (First Arc Volleys):** - With 2 balls (Vampire + Ghost), arc pattern activates: 2-ball spread per volley - Arc covers ~40 degrees with 2 balls—aim at enemy pairs for dual hits - Practice burst timing: wait for enemy clusters (3-4 enemies), fire volley for maximum spread hits - Avoid wasting volleys on single enemies—reload downtime punishes inefficient shots - Soul Sucker evolution available by wave 4-5: Ghost + Vampire → instant heal on burning enemies **Wave 5-10 (Soul Sucker Evolution + Arc Scaling):** - Complete Soul Sucker (Ghost + Vampire) by wave 5-7 - **The Spendthrift advantage:** Arc pattern fires Soul Sucker at 5-8 enemies simultaneously = massive lifesteal - Acquire 3-4 total balls by wave 10 for 3-4 ball arc volleys - Priority balls: Dark (Vampire Lord), Lightning (Succubus), Burn (Vampire + Burn builds) - Wave 10 target: Soul Sucker evolution active, 4 balls total (4-ball arc pattern) - Gold priority: 50% ball acquisition, 30% Vampire/lifesteal upgrades, 20% arc spread bonuses **Arc Positioning:** Mid-range (40-50% screen distance) for waves 1-10. Close enough to concentrate arc, far enough to hit multiple enemies per spread.

Mid Game Strategy (Waves 11-25)

**Waves 11-25: Vampire Evolution Stacking & Arc Optimization** Mid-game focuses on maximizing Vampire synergies and arc coverage: **Wave 11-15 (Vampire Lord Evolution):** - Complete Vampire Lord (Vampire + Dark) by wave 12-15 - **The Spendthrift advantage:** Arc pattern combines Soul Sucker + Vampire Lord = dual lifesteal sources - Each arc volley hits 6-8 enemies with double lifesteal (Soul Sucker + Vampire Lord) = 40-60% HP recovery per shot - Acquire 5-6 total balls for 5-6 ball arc spreads (60 degree coverage) - Alternative evolution: Succubus (Vampire + Lightning) for crit-lifesteal combo **Wave 16-20 (Six-Ball Arc Threshold):** - Goal: Acquire 6+ balls for maximum practical arc spread (6 balls = 60-70 degree coverage) - Priority balls: Dark (have), Lightning (Succubus), Bomb (AoE), Poison (DoT) - With 6 balls, arc pattern covers 60-70 degrees—aim at enemy formations to hit 8-12 targets per volley - **Wave 20 boss strategy:** Close-range arc volleys (within 30% distance) to concentrate all 6 balls on boss weak points - Position: Aggressive front positioning for boss, mid-range for adds **Wave 21-25 (Triple Vampire Evolution Build):** - Build toward third Vampire evolution: Succubus (Vampire + Lightning) - The Spendthrift excels with Vampire-focused builds: Soul Sucker + Vampire Lord + Succubus = triple lifesteal - Wave 25 target: Soul Sucker + Vampire Lord + Succubus, 6+ balls for 6-ball arc volleys - Arc volleys with triple Vampire evolutions: 60-80% HP recovery per shot (hit 8 enemies × 3 lifesteal sources) - Virtually unkillable with proper arc timing—fire into clusters, instant full heal **Gold Management:** 40% ball acquisition (reach 7-8 balls), 30% lifesteal/Vampire upgrades, 30% arc spread/burst damage

Late Game Strategy (Waves 26-40+)

**Waves 26-40+: Full Arc Volleys & Vampire Sustain Dominance** Late-game The Spendthrift becomes unkillable lifesteal machine: **Wave 26-30 (Eight-Ball Arc Maximum):** - Goal: Acquire 8+ balls for maximum arc coverage (8 balls = 80+ degree spread) - Add balls: Earthquake (AoE), Burn (damage), Iron (penetration), Laser (precision) - With 8 balls, arc pattern covers nearly 90 degrees—each volley blankets screen - **Wave 30 boss:** Fire 8-ball arc volleys at boss + adds simultaneously, triple Vampire lifesteal = instant full heal - Optimal build: Soul Sucker + Vampire Lord + Succubus + Nuclear Bomb (4 evolutions) - Positioning: Mid-range (50% screen) for balanced arc coverage across boss and adds **Wave 31-40 (Wave 40 Push):** - The Spendthrift's strength at wave 40: Vampire sustain negates all damage through lifesteal - **Build path:** Soul Sucker (wave 7) + Vampire Lord (wave 15) + Succubus (wave 25) + Nuclear Bomb (wave 20) - Wave 40 boss: 8-ball arc volleys hit 15-20 enemies per shot, triple lifesteal = 100%+ HP recovery (overheal) - Arc pattern enables hitting boss swarms from any angle—no positioning restrictions when full lifesteal - Weakness: Burst-reload cycle creates damage windows—if volley misses cluster, 2-3 second vulnerability - Mitigation: Time volleys precisely for enemy spawn waves, avoid wasting shots on stragglers **Wave 41-50 (Wave 50 Potential):** - The Spendthrift is wave 50 viable with proper Vampire stacking and timing mastery - **Ultimate build:** Soul Sucker + Vampire Lord + Succubus + Nuclear Bomb + Holy Laser + Black Hole - This gives: 3 Vampire evolutions (triple lifesteal) + 2 S-tier (Holy Laser, Black Hole) + 1 A-tier (Nuclear Bomb) - Wave 50 strategy: Fire 8-ball arc volleys at boss hordes, lifesteal through all damage, burst-reload timing critical - 8-ball volleys with 6 evolutions: 80-100 enemy kills per shot + full HP recovery - Critical timing: Fire volleys when 10+ enemies cluster (maximize lifesteal + damage), reload during low-density moments - Arc spread at wave 50: Position mid-screen, aim at swarm centers for 15-20 target hits per volley **Gold Management:** 20% balls (maintain 8-10 total), 50% lifesteal/Vampire upgrades (max sustain), 30% burst damage bonuses

Best Evolutions for The Spendthrift

**Top 5 Evolutions for The Spendthrift:** **1. Soul Sucker (B-tier, 1.5x damage, Vampire synergy)** - Recipe: Ghost + Vampire - Why it works: Uses starting Vampire ball, combines Ghost phase-through + lifesteal - Arc pattern fires Soul Sucker at 6-8 enemies per volley = massive burst healing (30-40% HP recovery) - Synergy: Core evolution, instant healing while applying burning damage - **Best evolution for The Spendthrift** - enables sustain-focused gameplay **2. Vampire Lord (A-tier, 1.9x damage, lifesteal amplification)** - Recipe: Vampire + Dark - Why it works: Uses starting Vampire ball, amplifies lifesteal effects significantly - Arc volleys with Vampire Lord heal 10-15% HP per enemy hit (vs 5% standard Vampire) - Synergy: Pairs with Soul Sucker for double lifesteal sources, achievable wave 12-15 **3. Succubus (B-tier, 1.7x damage, crit lifesteal)** - Recipe: Vampire + Lightning - Why it works: Vampire lifesteal + Lightning critical strikes = crit-based burst healing - Arc pattern fires crits at multiple targets, each crit heals 15-20% HP - Synergy: Triple Vampire build—Soul Sucker + Vampire Lord + Succubus for maximum lifesteal **4. Nuclear Bomb (A-tier, 2.3x damage, AoE coverage)** - Recipe: Bomb + Poison - Why it works: Arc volleys fire Nuclear Bombs at multiple angles = overlapping AoE explosions - 6-ball arc with Nuclear Bomb creates screen-wide explosive coverage (6 separate explosion zones) - Synergy: Hybrid build—triple Vampire evolutions (sustain) + Nuclear Bomb (damage) **5. Black Hole (S-tier, 3.5x damage, ultimate evolution)** - Recipe: Sun (Light + Burn) → Black Hole (Sun + Dark) - Why it works: Arc volleys can fire Black Hole balls if Light acquired - Black Hole + Vampire sustain = unkillable ultimate build (S-tier damage + full healing) - Synergy: Late-game addition (wave 30+) after Vampire core complete **Evolutions to Avoid:** - **Maggot** - Baby balls don't benefit from arc pattern (babies fire independently, not in volleys) - **Blizzard** - Slow effect wastes burst damage potential (want instant kills, not slows) - **Glacier** - Defensive evolution unnecessary when Vampire sustain provides infinite survivability

How to Unlock The Spendthrift

**Unlocking The Spendthrift: Build Mansion Blueprint** **Recommended Character:** The Warrior (default) OR The Itchy Finger (if unlocked) **Strategy (15-30 minutes):** **Phase 1: Find Mansion Blueprint (Waves 1-20)** - Play any unlocked character, clear waves normally targeting boss encounters - Blueprints drop randomly from bosses (wave 5, 10, 15, 20, 25, etc.) - Mansion blueprint is rarer than common blueprints—expect 3-5 boss kills before drop - Keep playing until Mansion blueprint drops (pure RNG) - Alternative: Check shop refreshes every 5 waves for blueprint purchases (costs 800-1,200 gold) **Phase 2: Build Mansion in New Ballbylon (Harvest Mode)** - After obtaining Mansion blueprint, enter Harvest Mode from main menu - Place Mansion structure in New Ballbylon city (large structure, requires open space) - Construction requires: Multiple workers bouncing balls into structure over time - Mansion takes longer to build than common structures (3-5 harvest cycles, ~10-15 minutes) - Visual confirmation: Structure fully renders with complete walls and details when finished **Phase 3: The Spendthrift Unlocks** - Once Mansion construction completes → The Spendthrift unlocks immediately - Character becomes available in character roster for next run - Select The Spendthrift from character select screen **Time Investment:** 15-30 minutes total (longer than common unlocks due to Mansion rarity) **Common Mistakes:** - Expecting quick blueprint drop (Mansion is rarer—3-5 boss kills typical) - Not checking shop (can skip RNG by purchasing blueprint for gold) - Placing Mansion in cramped location (needs large open area for construction) - Expecting fast construction (Mansion takes 2-3× longer than common structures) **Optimization:** Play Fast Mode + high-DPS character for faster boss farming (more encounters per hour = higher blueprint drop rate)

Advanced Tips & Tricks

**1. Burst Window Timing:** Arc volleys have 2-3 second reload between shots. Time volleys for enemy cluster spawns (wave starts, boss summons) to maximize hits per volley. Hitting 8 enemies vs 2 is 4× damage difference. **2. Distance-Based Arc Control:** Close range (30% screen) = concentrated arc (hit 5-6 enemies, high damage each). Far range (70% screen) = spread arc (hit 12-15 enemies, low damage each). Adjust distance based on situation: close for bosses, far for swarms. **3. Vampire Sustain Abuse:** With Soul Sucker + Vampire Lord + Succubus, each arc volley heals 60-100% max HP. Position aggressively—fire into enemy clusters, instantly full heal. Impossible to die with proper timing. **4. Eight-Ball Arc Threshold:** At 8 balls owned, arc covers ~80-90 degrees (near-full screen width). Prioritize reaching 8 balls by wave 25-30 for maximum coverage. 8-ball volleys hit 15-20 enemies per shot. **5. Reload Downtime Management:** During 2-3 second reload, reposition for next volley angle. Don't stand still—move to optimal firing position while reloading. This eliminates wasted time between volleys. **6. Boss Weak Point Sniping:** Arc pattern hits bosses from multiple angles simultaneously. Position to fire arc volleys across boss weak points—3-4 balls hit weak point in single volley vs 1 ball with standard characters. **7. Vampire Evolution Priority:** Rush Vampire evolutions first: Soul Sucker (wave 7) → Vampire Lord (wave 15) → Succubus (wave 25). This creates sustain foundation. Add damage evolutions (Nuclear Bomb, Black Hole) after Vampire core complete. **8. Cluster Shot Discipline:** Resist firing at single enemies. Wait for 3+ enemy clusters to maximize volley efficiency. Single-target shots waste burst potential and create unnecessary reload downtime.

Common Mistakes to Avoid

**1. Firing at Single Targets:** - Mistake: Using arc volleys on individual enemies - Why it's bad: Wastes burst damage on low-value targets, creates reload downtime before next cluster appears - Fix: Wait for 3+ enemy clusters before firing. Arc pattern rewards patience—8 enemies per volley vs 1 enemy is 8× efficiency. **2. Wrong Positioning for Arc Pattern:** - Mistake: Standing at fixed distance regardless of enemy formation - Why it's bad: Arc effectiveness varies with range—wrong distance reduces hits per volley by 50%+ - Fix: Close range for bosses (concentrate damage), far range for swarms (spread coverage). Reposition dynamically. **3. Ignoring Vampire Evolutions:** - Mistake: Building non-Vampire evolutions first (Bomb, Blizzard, etc.) - Why it's bad: The Spendthrift's core strength is Vampire sustain via arc lifesteal—missing this removes primary advantage - Fix: Rush Vampire evolution path: Soul Sucker → Vampire Lord → Succubus by wave 25. Add damage evolutions after. **4. Not Timing Reload Windows:** - Mistake: Firing volleys immediately whenever reloaded - Why it's bad: Creates volleys firing during low enemy density (wastes burst), leaves reload downtime during high density - Fix: Time volleys for enemy spawn waves and boss summons. Wait 1-2 seconds for clusters to form before firing. **5. Under-Acquiring Balls:** - Mistake: Stopping at 4-5 balls instead of pushing for 8+ - Why it's bad: Arc coverage scales with ball count—5 balls covers 50 degrees, 8 balls covers 80+ degrees - Fix: Prioritize ball acquisition through wave 30. Target: 6 balls by wave 20, 8 balls by wave 30. **6. Solo Vampire Build (No Damage Evolutions):** - Mistake: Building only Vampire evolutions (Soul Sucker, Vampire Lord, Succubus) with no damage focus - Why it's bad: Infinite sustain means nothing if you can't kill enemies fast enough (late-game scaling problem) - Fix: Hybrid build—3 Vampire evolutions (sustain) + 2-3 damage evolutions (Nuclear Bomb, Black Hole, Holy Laser). **7. Standing Still During Reload:** - Mistake: Remaining in firing position during 2-3 second reload downtime - Why it's bad: Wastes reload window, delays optimal positioning for next volley - Fix: Reposition during reload—move to better firing angle for next cluster. Constant movement between volleys.

Frequently Asked Questions

Is The Spendthrift beginner-friendly?

Moderate difficulty. Arc pattern mechanics are intuitive (shotgun spread), but burst-reload timing requires practice. Vampire lifesteal provides forgiving survivability—mistakes rarely result in death with proper healing. Recommended for players comfortable with timing-based gameplay. Not ideal as first character due to reload management requirements, but more forgiving than precision-based characters.

How many balls should I acquire for optimal arc coverage?

Target 6-8 balls for optimal play. 6 balls (60-70 degree arc, achievable wave 20-25) provides strong coverage. 8 balls (80-90 degree arc, achievable wave 30+) reaches maximum practical spread. Beyond 8 balls, arc doesn't widen significantly—diminishing returns. Prioritize: 4 balls by wave 15, 6 by wave 25, 8 by wave 30.

What's the ideal build path for The Spendthrift?

Optimal build: Soul Sucker (wave 7) → Vampire Lord (wave 15) → Succubus (wave 25) → Nuclear Bomb (wave 20) → Black Hole (wave 35). This creates triple Vampire sustain (unkillable) + explosive AoE damage (Nuclear Bomb) + S-tier ultimate (Black Hole). Rush Vampire evolutions first for sustain foundation, add damage evolutions mid-late game for scaling.

Can The Spendthrift beat wave 50?

Yes, strong wave 50 potential. Triple Vampire lifesteal makes you virtually unkillable—each arc volley heals 60-100%+ HP. Wave 50 requires precise burst timing (fire volleys during enemy clusters, reload during gaps) and full evolution suite (Soul Sucker + Vampire Lord + Succubus + Nuclear Bomb + Black Hole + Holy Laser). 8-ball arc volleys hit 15-20 enemies per shot, lifesteal through all damage. Timing mastery is critical—missed volleys create dangerous reload windows.

Why B-tier with triple Vampire sustain?

B-tier reflects burst-reload inconsistency. While triple Vampire build is nearly unkillable (60-100% HP per volley), the 2-3 second reload creates vulnerability windows if volleys miss or hit low-density formations. Dexerto rates A-tier (burst potential), TheGamer rates C-tier (consistency issues), consensus B-tier balances both. Skilled players leverage burst timing for A-tier performance. Poor timing drops to C-tier effectiveness. Inconsistency prevents higher tier despite high ceiling.

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