The Tactician
Turn-based combat specialist. Completely changes gameplay to turn-based mechanics.
Playstyle Guide
Recommended Evolutions
These evolutions synergize best with The Tactician's abilities and playstyle:
Strategy Tips
Passive Ability Analysis
Early Game Strategy (Waves 1-10)
Mid Game Strategy (Waves 11-25)
Late Game Strategy (Waves 26-40+)
Best Evolutions for The Tactician
How to Unlock The Tactician
Advanced Tips & Tricks
Common Mistakes to Avoid
Frequently Asked Questions
Is The Tactician beginner-friendly?
No—hard difficulty despite removing time pressure. Turn-based combat requires strategic planning, AOE optimization, and turns-per-wave calculation. Runs take 2-3× longer than real-time characters (wave 30 = 90-120 minutes). Recommended for experienced players who enjoy tactical puzzle-solving over action gameplay. Not recommended as first character.
How long does a wave 30 run take with The Tactician?
90-120 minutes typical for wave 30, compared to 45-60 minutes for real-time characters. Turn-based extends match duration by 2-3×. Each turn requires planning time (30-60 seconds per turn in late waves), and waves require 15-25 turns each. Wave 50 runs take 3-4+ hours. Accept time cost before starting—The Tactician is for tactical depth, not speed.
What's the ideal build path for The Tactician?
Optimal build: Nuclear Bomb (wave 15) → Iron Maiden (wave 12) → Hemorrhage (wave 20) → Crystal Shard (wave 25). Prioritize AOE evolutions that maximize enemies-per-turn. Target: 6-8 enemies/turn by wave 20, 10-12 enemies/turn by wave 30. Avoid all fire rate upgrades (useless in turn-based). Focus 100% on damage per turn and AOE size.
Can The Tactician beat wave 50?
Yes, but requires 3-4 hour commitment. Turn-based removes RNG and time pressure—wave 50 becomes tactical puzzle instead of action challenge. Plan 40-50 turn sequences for boss hordes, execute methodically. Advantage: Zero risk of death with proper planning. Disadvantage: 3-4 hour run time. Wave 50 viable for patient, tactically-minded players.
Why C-tier if turn-based removes difficulty?
C-tier reflects time inefficiency, not tactical difficulty. Turn-based is strategically engaging (B-tier tactical depth) but time-costly (D-tier progression efficiency). Dexerto C-tier, TheGamer B-tier = consensus C-tier balancing both factors. Players valuing tactics rate higher, players valuing speed rate lower. Niche appeal prevents higher tier despite unique gameplay.
📚 Featured in Guides
Learn more about The Tactician in these detailed strategy guides: