Glacier
Tier AHow to Unlock
- Level Freeze ball to Level 3
- Level Earthquake ball to Level 3
- Collect a rainbow orb (XP level-up reward)
- Select "Evolution" option from the menu
- Choose Freeze + Earthquake combination
Strategy & Tips
Strategic Tips & Synergies
🟢 Ground-impact timing: Glacier's freeze activates on ground impact, not on enemy hit. This means the explosion occurs where your ball lands, freezing all enemies within the large radius at that location. Position yourself so balls land in the CENTER of enemy clusters, not at cluster edges—this maximizes freeze coverage by placing the explosion epicenter where enemy density is highest.
🟢 Large coverage advantage: Glacier's freeze radius is significantly larger than Blizzard's 2-tile radius, making it superior for controlling massive swarms (15-25+ enemies). In waves 15-20, a single well-placed Glacier explosion can immobilize 10-15 enemies simultaneously, while Blizzard would freeze only 5-8. Prioritize Glacier over Blizzard when facing overwhelming enemy density.
🟡 Predictive positioning: Since Glacier activates on ground impact (not on-hit), you must PREDICT where enemies will cluster 0.5-1 second before your ball lands. Watch enemy movement patterns and spawn points—position balls to land where enemies are MOVING TO, not where they currently are. This "leading the target" skill separates good Glacier usage from great usage.
🟡 Combo setup: Glacier's freeze duration (estimated 0.8-1.5 seconds based on typical freeze mechanics) creates windows for devastating combos. Freeze enemies with Glacier, then immediately follow with high-damage AoE evolutions: Bomb's 150-300 explosion, Magma's lava fields, Nuclear Bomb's 300-500 burst all deal full damage to helpless frozen targets who can't dodge or spread out.
🔴 Boss fight limitations: Glacier's strength (large-area freeze) is wasted on single-target boss fights where coverage radius doesn't matter. The 1.7x multiplier provides moderate damage, but you're essentially using an A-tier crowd control evolution as a generic damage source. Against bosses, Glacier's value comes from controlling adds (freeze 5-10 adds while focusing boss), not from freezing the boss itself.
Best Character Pairings
These characters create exceptional synergies with Glacier:
Lantern Knight (A-Tier Pairing): Lantern Knight's assumed AoE specialization (name suggests area lighting/coverage) synergizes perfectly with Glacier's wide-area freeze. If Lantern Knight has AoE damage bonuses, this amplifies Glacier's crowd control by ensuring frozen enemies die quickly, preventing clusters from recovering after freeze ends. The combination creates a "freeze-and-obliterate" loop.
Rusted Monarch (A-Tier Pairing): Rusted Monarch's potential earth/ground-related passives (name suggests geological/earth theme) may enhance Glacier's ground-based explosion mechanics. If Rusted Monarch increases Earthquake-component effectiveness or ground-impact radius, this could extend Glacier's freeze coverage beyond standard 3-4 tile radius, making it even more dominant for crowd control.
The Repentant (B-Tier Pairing): The Repentant's assumed sustain/defensive focus provides survivability while Glacier handles crowd control. This defensive pairing allows you to survive dense waves (The Repentant reduces incoming damage) while Glacier immobilizes threats, creating a safe "tank and control" playstyle. Better for players who prefer methodical positioning over aggressive offense.
The Itchy Finger (C-Tier Pairing): The Itchy Finger's attack speed bonus increases Glacier proc frequency (more balls = more ground explosions), but doesn't multiply freeze effectiveness per proc. Attack speed provides linear crowd control (more frequent freezes) but Glacier already benefits more from POSITIONING (ensuring explosions hit cluster centers) than FREQUENCY. Modest synergy, but better to pair Glacier with positioning-focused characters.
Common Mistakes to Avoid
❌ Edge-of-cluster positioning: Players position at cluster edges, causing Glacier explosions to land on the outskirts of enemy groups rather than epicenters. This wastes Glacier's large radius by freezing 3-5 enemies instead of 10-15. Always position so balls land in the MIDDLE of enemy formations—stand perpendicular to spawn points or inside clusters (if survivability permits) to center ground impacts.
❌ Creating Glacier before wave 10: Glacier's large-area freeze is overkill for waves 1-9 where enemy counts remain at 5-10 or fewer. The "high cost" (verified notes) means Glacier requires specific positioning to utilize effectively—wasted effort when simpler evolutions handle low-density waves. Create Glacier when enemy swarms become unmanageable (waves 10-14), not during easy early waves.
❌ Relying on Glacier for boss damage: The 1.7x multiplier provides moderate damage, but Glacier's A-tier rating comes from crowd control, not DPS. Players who depend on Glacier as a primary damage source face extended boss fights where freeze utility doesn't compensate for missing high-multiplier evolutions (Satan 4.0x, Black Hole 3.5x, Nuclear Bomb 3.0x). Use Glacier for wave control, pair with dedicated boss-killer evolutions.
❌ Ignoring freeze duration: Glacier's freeze duration is finite (estimated 0.8-1.5 seconds). Players who freeze enemies but then reposition away from frozen clusters waste the control window. The correct sequence: Glacier freezes cluster → immediately approach and deal damage while enemies are helpless → reposition before freeze ends. Maximize damage output during crowd control windows rather than treating freeze as a "buy time to run away" mechanic.
Advanced Strategy
⚠️ Advanced strategy combining 🟢 verified mechanics + 🟡 general principles: Glacier's large-area freeze creates a unique strategic opportunity—"freeze chaining" across multiple enemy clusters. Advanced positioning: divide your attention between 2-3 spawn points, positioning so balls alternate between cluster A (freeze 8-10 enemies) and cluster B (freeze another 8-10) and cluster C (freeze remaining 8-10). This rotation ensures 24-30+ enemies remain perpetually frozen or recently-frozen throughout waves 15-20, effectively reducing active enemy count from overwhelming (30+) to manageable (5-10 unfrozen at any moment). The key metric is "freeze uptime"—percentage of time each enemy spends frozen. With optimal positioning (balls landing at cluster centers) and sufficient ball count (8-10+ balls active), you can achieve 60-80% freeze uptime, meaning 18-24 of 30 enemies are frozen at any given moment. Pair Glacier with ball multiplication evolutions (Mosquito King, Cell Division) to increase freeze frequency: more balls = more ground impacts = more freeze procs per second. The advanced Glacier build combines three crowd control evolutions: Glacier (large-area freeze), Sandstorm (lingering vortex with slow), and Blizzard (instant radius freeze). This triple-control setup provides: (1) Glacier's wide-area predictive freeze for incoming waves, (2) Sandstorm's persistent slow to extend crowd control duration after freeze ends, (3) Blizzard's instant on-hit freeze for emergency crowd control when Glacier's ground-impact timing fails. With this combination, enemies face near-constant immobilization: Glacier freezes clusters as they approach → freeze ends but Sandstorm slow keeps them moving at 50% speed → Blizzard instantly refreezes any enemies that get too close. The result is enemy movement speed reduced from 100% → 0% (Glacier freeze) → 50% (Sandstorm slow) → 0% (Blizzard freeze) in a perpetual cycle. Glacier's 1.7x multiplier is balanced for crowd control rather than damage—higher multipliers would risk killing enemies too quickly, ending freeze procs before teammates' AoE evolutions capitalize on helpless targets. Against wave 20+ content where enemy counts approach 35-45 simultaneously, Glacier becomes mandatory: attempting to handle 40 enemies at once without wide-area crowd control results in being overwhelmed within 10-15 seconds, while Glacier-controlled waves remain manageable for 60+ seconds by keeping 20-30 enemies perpetually frozen. The strategy shifts from "kill enemies before they reach you" to "freeze enemies so you can kill them safely"—a fundamental tactical change that Glacier uniquely enables at scale.
Related Evolutions
Other evolutions using Freeze or Earthquake:
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