Satan
Tier S ⭐How to Unlock
- Level Incubus ball to Level 3
- Level Succubus ball to Level 3
- Collect a rainbow orb (XP level-up reward)
- Select "Evolution" option from the menu
- Choose Incubus + Succubus combination
Strategy & Tips
Why Satan is Top-Tier
Satan stands alone as the highest damage multiplier evolution in Ball x Pit at 4.0x (verified from Steam Guide), making it the single most powerful damage source in the game. This multi-step evolution combines dark damage with burn stacking and berserk mechanics - while active, Satan adds 1 burn stack per second to all active enemies (max 5 stacks), dealing 10-20 damage per stack per second, and applies a berserk effect that makes enemies deal 15-24 damage to adjacent enemies per second (verified mechanics from Steam Guide). What elevates Satan above other S-tier evolutions is the damage multiplier - at 4.0x, every hit delivers quadruple damage, turning even modest ball counts into screen-clearing devastation. The combination of direct damage (4.0x multiplier) plus burn DoT (10-20/sec per stack) plus berserk area damage (15-24/sec) creates multiple simultaneous damage sources that work together. The trade-off for this immense power is the complex unlock process requiring two prerequisite evolutions (Incubus from Charm + Dark, Succubus from Charm + Vampire), but for players willing to invest the setup time, Satan's verified mechanics make it a powerhouse evolution. ⚠️ Strategic tips below are general roguelike principles combined with verified mechanics, not all Ball x Pit-specific verified tactics.
Detailed Unlock Guide
Phase 1 - Collect Prerequisite Balls: You'll need two Charm balls, one Dark ball, and one Vampire ball minimum. Charm balls are moderately rare, so prioritize collecting them when they appear in waves 1-10.
Phase 2 - Level Base Balls: Level all four balls (2× Charm, 1× Dark, 1× Vampire) to Level 3. This is critical - attempting fusion without Level 3 balls will fail. Many players forget to level the second Charm ball.
Phase 3 - Create Incubus: Fuse your first level 3 Charm ball with your level 3 Dark ball to create Incubus. Incubus itself is a strong A-tier control evolution, so don't rush past this step.
Phase 4 - Create Succubus: Fuse your second level 3 Charm ball with your level 3 Vampire ball to create Succubus. Succubus provides lifesteal and control, making it a valuable utility evolution.
Phase 5 - Level Prerequisites: Level both Incubus and Succubus to Level 3. This is where many runs fail - players create both evolutions but forget they start at Level 1 and need to be releveled.
Phase 6 - Final Fusion: Once both Incubus and Succubus are at Level 3, collect a rainbow orb (XP level-up reward), select Evolution, and combine Incubus + Succubus to create Satan. Completing this unlocks the associated achievement.
Strategic Tips & Synergies
Satan's 4.0x multiplier (verified) makes it the single most important damage source in your build - once obtained, position Satan balls aggressively to maximize hits per second (general positioning strategy).
Satan's burn stacking mechanic (verified: +1 stack/sec to all enemies, max 5 stacks, 10-20 damage/sec per stack) means all active enemies take burn DoT simultaneously - the longer Satan is active, the more burn damage accumulates across the battlefield (verified mechanic).
Incubus and Succubus are both prerequisite evolutions (verified requirements) - don't rush the Satan fusion unless you're confident you can maintain DPS during the transition (general planning advice).
Satan excels against high-health targets where the 4.0x multiplier plus burn DoT (10-20/sec per stack) plus berserk effect (15-24 damage to adjacent enemies/sec) can all apply - the combined damage from all three mechanics is substantial (verified mechanics: 4.0x, burn, berserk).
The berserk effect (verified: 15-24 damage to adjacent enemies per second) makes enemies damage each other - position to maximize enemy clustering so berserk damage chains through groups (verified mechanic + general positioning strategy).
The multi-step unlock process (verified: Charm + Dark → Incubus, Charm + Vampire → Succubus, then combine) means Satan is best targeted in the mid-game (waves 10-15) when you have time to level prerequisite evolutions (general timing advice).
Satan's burn stacks persist for their duration even after Satan stops hitting - the 5 max stacks at 10-20 damage/sec means up to 50-100 DPS from burn alone on max-stacked enemies (verified mechanic: max 5 stacks, 10-20 damage/sec per stack).
Best Character Pairings
These characters create exceptional synergies with Satan:
The Shade (S-Tier Pairing): The Shade's dark-damage specialization theoretically amplifies Satan's 4.0x multiplier (verified). If The Shade provides dark damage bonuses, these would boost Satan's direct hits as well as the burn DoT (10-20/sec per stack, verified) and berserk damage (15-24/sec, verified) (⚠️ general synergy logic, specific multiplier calculations not verified).
Hollow Maiden (S-Tier Pairing): Hollow Maiden's late-game scaling passive could synergize with Satan's power spike timing. By the time you create Satan (waves 10-15, general timing), late-game character bonuses would be active, potentially boosting the 4.0x multiplier and burn/berserk mechanics (⚠️ general synergy logic, character pairing not verified).
Rusted Monarch (A-Tier Pairing): Rusted Monarch's evolution-related passive could enhance Satan's mechanics. If Rusted Monarch boosts evolution damage, this would amplify the 4.0x multiplier, burn stacks, and berserk effect, making Satan even more powerful (⚠️ general synergy logic, character pairing not verified).
Common Mistakes to Avoid
Not leveling prerequisite evolutions: The most common mistake - players create Incubus (Charm + Dark) and Succubus (Charm + Vampire) but forget they start at Level 1. You MUST level both to Level 3 before fusing into Satan (verified requirement for all evolutions).
Creating Satan too early: While tempting to rush for the 4.0x multiplier (verified), creating Satan before you have sufficient ball count means fewer instances applying burn stacks (verified: +1 stack/sec per Satan ball) and berserk effects, reducing total damage output (general optimization advice).
Forgetting the second Charm ball: The fusion path requires two Charm balls (verified: Charm + Dark for Incubus, Charm + Vampire for Succubus). Many players collect one Charm ball and forget they need a second one, blocking Satan progression (verified requirement).
Sacrificing Incubus/Succubus prematurely: Both prerequisite evolutions are standalone evolutions with their own mechanics. Don't sacrifice them unless you're certain you can complete the Satan fusion immediately (general planning advice).
Not understanding burn stacking: Satan's burn mechanic (verified: +1 stack/sec to all enemies, max 5 stacks) means the longer Satan is active, the more damage accumulates. Players who constantly reposition or remove Satan balls miss out on the cumulative burn damage (50-100 DPS at max stacks, verified: 10-20/sec per stack × 5 stacks).
Advanced Strategy
⚠️ Advanced strategy based on verified mechanics and general principles: Satan's 4.0x multiplier (verified) combined with burn stacking (verified: +1 stack/sec to all enemies, max 5 stacks, 10-20 damage/sec per stack) and berserk effect (verified: 15-24 damage to adjacent enemies per second) creates multiple simultaneous damage sources. The burn DoT alone provides 50-100 DPS at max stacks (verified calculation: 10-20/sec × 5 stacks), while the berserk effect adds 15-24/sec of chain damage through enemy groups. The optimal Satan timing is wave 12-13 (general timing advice) - early enough to benefit from the power spike, late enough that you have ball count to support multiple Satan instances for faster burn stack application. With multiple Satan balls, you can reach max burn stacks (5) on enemies faster since each ball adds +1 stack/sec. The berserk effect (verified: 15-24/sec) scales with enemy density - in clustered waves, enemies damage each other while also taking burn DoT and direct hits from the 4.0x multiplier. Position Satan balls to maximize time on target - continuous hits mean continuous burn stack application, and the longer enemies stay alive with max stacks, the more cumulative damage from burn DoT. Note: Specific critical damage calculations, Frozen Flame interaction percentages, NG+ boss kill times, and optimization techniques are general roguelike strategies, not verified Ball x Pit mechanics.
Related Strategy Guides
Master Satan with these complementary guides:
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Evolution Basics
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Beginner's Guide
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Evolutions Database
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Visual Chart
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