Virus

Tier S
Poison × Ghost = Virus
Effect
Auto-spread disease, phases through enemies
Damage Multiplier
1.9x
Category
damage
Unlock
None

How to Unlock

  1. Level Poison ball to Level 3
  2. Level Ghost ball to Level 3
  3. Collect a rainbow orb (XP level-up reward)
  4. Select "Evolution" option from the menu
  5. Choose Poison + Ghost combination

Strategy & Tips

Powerful DoT evolution. Disease spreads automatically to nearby enemies. Alternative: Poison + Cell also creates Virus.
S-Tier Meta Evolution
Virus is considered one of the strongest evolutions in the game. Prioritize this in your builds when possible.

Why Virus is Top-Tier

🟢 **VERIFIED MECHANICS:** Virus applies disease stacks that deal 3-6 damage per second per stack (max 8 stacks, 6 second duration) with a 15% chance per second to spread to nearby undiseased enemies (SOURCE: Steam Community Guide ID 3587888441, confirmed by DazePuzzle). With 8 stacks, this creates 24-48 DPS per infected enemy, and the 15% spread rate enables exponential damage scaling as disease propagates through enemy clusters. The combination of high stack damage, automatic spreading, and 6-second duration windows creates sustained area denial that scales with enemy density. ⚠️ **TIER RATING NOTE:** Local data rates Virus as S-Tier, while DazePuzzle rates it as mid-tier. The verified mechanics (8 stacks × 3-6 DPS × 15% spread × 6s duration) suggest high damage potential in group scenarios, though effectiveness varies by enemy positioning and density. Both perspectives are valid depending on playstyle and scenario.

Strategic Tips & Synergies

💡

**Target Dense Formations First:** 🟢 HIGH IMPACT - The 15% per-second spread chance means each infected enemy in a group has multiple opportunities to spread disease (verified mechanic). In a cluster of 10 enemies, one infected enemy creates ~1.5 new infections per second on average, leading to exponential growth. Prioritize hitting the center of enemy groups to maximize spread vectors.

💡

**Maintain 8-Stack Pressure on Bosses:** 🟢 HIGH IMPACT - Maximum 8 disease stacks deal 24-48 DPS for 6 seconds (verified: 3-6 damage per stack × 8 stacks = 24-48 DPS). This creates 144-288 total damage per infection cycle on high-HP targets, making Virus highly effective against bosses and elite enemies that survive long enough for full stack application.

💡

**Leverage 6-Second Duration Windows:** 🟢 MEDIUM-HIGH IMPACT - Each disease stack lasts 6 seconds (verified), creating overlapping damage windows. Reapplying stacks before expiration maintains maximum DPS uptime. The 6-second duration also means enemies that survive initial contact continue taking damage even after leaving your attack range, improving efficiency against kiting enemies.

💡

**Spread Before Kill (Advanced Technique):** 🟡 MEDIUM IMPACT - Allow low-HP infected enemies to survive slightly longer (1-2 extra seconds) to maximize spread opportunities via the 15% per-second transmission rate. This technique sacrifices immediate kills for higher total damage output through disease propagation, though optimal timing is not verified and depends on wave pressure.

💡

**Position for Contact Maximization:** 🟡 MEDIUM IMPACT - Virus applies 1 stack per hit (verified), so maximizing ball contact frequency increases stack buildup speed. Characters or builds that increase ball speed or add extra projectiles accelerate the path to 8-stack maximum, though specific character synergies are not verified for Ball x Pit.

💡

**Counter Fast-Moving Enemies:** 🟢 MEDIUM IMPACT - The 6-second disease duration (verified) means fast-moving enemies that quickly exit your attack range still take full DoT damage. This makes Virus particularly effective against hit-and-run enemy types that other evolutions struggle with (no specific enemy types verified, general roguelike principle).

💡

**Avoid Overkill Waste:** 🟡 LOW-MEDIUM IMPACT - Switch targets once an enemy reaches 5-6 disease stacks and is guaranteed to die from DoT (5 stacks × 6 DPS × 6s = 180-216 total damage). This prevents wasting applications on enemies that will die regardless, redirecting stack buildup to fresh targets. Optimal stack thresholds depend on enemy HP values (not verified).

Best Character Pairings

These characters create exceptional synergies with Virus:

The Pitling (A-Tier Pairing): 🟡 The Pitling's balanced stats and general versatility make it a safe choice for Virus-focused builds, as it doesn't specialize in any one mechanic that would conflict with disease spreading. The lack of specific anti-synergies allows Virus to function at full potential. (Note: Character synergy not verified from game-specific sources - based on general roguelike principles).

Iron Fool (A-Tier Pairing): 🟡 Iron Fool's potential defensive or tanking capabilities (if applicable) would allow longer survival in dense enemy formations where Virus's 15% spread mechanic excels. Characters that can sustain pressure in groups maximize disease propagation opportunities. (Note: Character abilities not verified - logical inference from verified spread mechanics).

Lantern Knight (B-Tier Pairing): 🟡 If Lantern Knight provides vision or detection bonuses, this could help identify dense enemy clusters early for optimal Virus positioning. However, Virus's effectiveness is more dependent on enemy positioning than player visibility, making this a secondary synergy at best. (Note: Character abilities not verified - theoretical pairing based on common roguelike mechanics).

Common Mistakes to Avoid

⚠️

Evolving Poison Too Early: 🟡 Creating Virus before Wave 7-10 reduces immediate damage output during critical mid-game waves. Poison alone provides reliable DoT, and premature evolution sacrifices this consistent damage for Virus's spread mechanics that require enemy density to excel. Optimal timing depends on enemy spawn patterns (general roguelike advice, not Ball x Pit specific).

⚠️

Ignoring Spread Mechanics: 🟢 Not targeting dense enemy formations wastes Virus's 15% per-second spread chance (verified mechanic). A single infected enemy isolated from others creates only 24-48 DPS (8 stacks × 3-6 damage), whereas the same enemy in a 10-enemy cluster generates exponential damage through chain infections. Always prioritize grouped enemies.

⚠️

Undervaluing Stack Duration: 🟢 Switching targets too quickly prevents reaching 8-stack maximum (verified: max 8 stacks, 6 second duration). Each stack application requires a hit, so rapidly changing targets means most enemies die with only 2-3 stacks (6-18 DPS) instead of full 8-stack potential (24-48 DPS). Focus fire until high stacks are achieved.

⚠️

Over-Relying on Spread Alone: 🟡 The 15% per-second spread chance (verified) means spreading is probabilistic, not guaranteed. In small enemy groups (3-5 enemies), spread may not trigger reliably, requiring direct application to all targets. Don't assume disease will auto-propagate in every scenario - actively apply stacks when spread fails.

⚠️

Mixing Conflicting Evolutions: 🟡 Pairing Virus with instant-kill evolutions (e.g., Nuclear Bomb, Black Hole) reduces disease spread opportunities by eliminating infected enemies before they can transmit stacks. Virus synergizes better with slowing or area-denial evolutions that extend enemy survival in disease zones (general strategy, specific evolution interactions not verified).

Best Characters for Virus

These characters synergize exceptionally well with Virus:

Related Evolutions

Other evolutions using Poison or Ghost:

Related Strategy Guides

Master Virus with these complementary guides:

Browse All Evolutions