Ball x Pit Buildings Guide

Master construction mechanics, optimal layouts, and building priorities in New Ballbylon

โฑ๏ธ 12 min read โ€ข ๐Ÿ“… Updated: October 20, 2025 โ€ข ๐Ÿ—๏ธ 70+ Buildings

โšก Quick Building Tips

๐Ÿ“‹ Table of Contents

  1. 1. How Building Works
  2. 2. Building Categories
  3. 3. Buildings Tier List
  4. 4. Construction Priority Guide
  5. 5. Optimal Base Layouts
  6. 6. Building Upgrade Strategy
  7. 7. Character Unlock Buildings
  8. 8. Common Building Mistakes
  9. 9. Advanced Techniques
  10. 10. FAQ

How Building Works in Ball x Pit

Buildings in Ball x Pit are constructed in your base, New Ballbylon, between pit runs. Over 70 unique buildings exist in the game, ranging from resource production to character unlocks to permanent stat increases.

Construction Process (Step-by-Step)

Step 1: Earn Blueprints

Complete pit run levels to earn building blueprints. Some blueprints drop automatically after first completion, others require hidden requirements (e.g., Desert final blueprint requires clearing with 10 different characters).

Step 2: Place Building

Open base construction menu and select blueprint. Place building on grid in New Ballbylon. Placement is FREE to change later - rearrange anytime to optimize layouts.

Step 3: Pay Construction Cost

Buildings cost Gold + Wheat + Wood + Stone (amounts vary). You must have resources BEFORE starting construction. Check Harvest Guide for resource farming strategies.

Step 4: Fire Characters to Build

Launch characters at building scaffolding. Characters bounce off buildings, advancing construction progress. Each bounce = construction advancement. Pro tip: Create 1-tile-wide corridors to funnel characters for faster builds.

Step 5: Activate Building

Once construction completes, building becomes active immediately. Character houses unlock that character. Resource buildings begin generating on next harvest. Stat buildings provide passive bonuses.

Building Visual Indicators

When holding the highlight key in New Ballbylon, buildings show color-coded glows indicating upgrade status:

๐Ÿ”ต

Blue Glow

Building ready to upgrade - you have all required resources

๐Ÿ”ด

Red Glow

Building can upgrade but you lack sufficient resources

โšช

No Glow

Building at max level OR not yet upgradeable

Building Categories

Buildings in Ball x Pit fall into 6 main categories. Understanding categories helps prioritize construction order and resource allocation.

๐Ÿญ Production Buildings

4 buildings - Generate Gold, Wheat, Wood, Stone

ESSENTIAL

Resource production buildings generate the 4 core resources needed for all construction and upgrades. Gold Mines are the most critical - build 7 in U-shaped layout for optimal gold farming (2,500-3,100 gold per harvest).

Gold Mines (x7) Wheat Fields (x3-5) Forests (x2-3) Stone Quarries (x2-4)

๐Ÿ  Character Unlock Buildings

16 character houses total - 1 per playable character

HIGH PRIORITY

Each character has a unique house building. Constructing the house unlocks that character for pit runs. Prioritize S-tier characters: Pitling (rapid XP), The Shieldbearer (tank + burn), The Physicist (fire damage). See Character Database for full list.

Pitling House The Shieldbearer House The Physicist House +13 more character houses

๐Ÿ“Š Stat Buildings

6 buildings - Permanent character stat increases

MID-GAME PRIORITY

Stat buildings provide permanent increases to character stats. Each building upgrades from Rank D โ†’ C โ†’ B โ†’ A โ†’ S. Upgrade stat buildings to S Rank ASAP for maximum power. Intelligence (baby ball damage) and Strength are highest priority.

Intelligence Strength Endurance Leadership Dexterity Speed

โš™๏ธ Upgrade Buildings

4 buildings - Game-changing unlocks and abilities

GAME-CHANGERS

Upgrade buildings unlock powerful new mechanics. Matchmaker allows 2-character runs (doubles synergies). Bag Maker adds ball slots. Antique Shop guarantees passive items. Evolution Chamber unlocks advanced fusions.

Matchmaker Bag Maker Antique Shop Evolution Chamber

๐Ÿ”† Buff Buildings

2 buildings - Area-effect bonuses for nearby buildings

LATE-GAME

Buff buildings provide bonuses to buildings within range radius. Veteran's Hut boosts EXP for character houses. Captain's Quarters amplifies stat building effects. Range increases with character level (max at level 8).

Veteran's Hut Captain's Quarters

โœจ Special/Utility Buildings

2 buildings - Unique functions and conveniences

UTILITY

Special buildings provide unique utilities. Market allows resource trading. Offline Farm generates passive resources (30% slower than active). Build these mid-late game for quality of life improvements.

Market Offline Farm

Buildings Tier List

Not all buildings are equally important. This tier list ranks buildings by impact on progression, prioritizing structures that unlock new mechanics, generate critical resources, or provide permanent power increases.

S-TIER

Must-Build ASAP

Essential buildings that define your entire progression. Build these first.

Gold Mine

Production

#1

Generates ~2,500-3,100 gold per harvest cycle when placed in U-shaped layout with 7 mines

Cost: 50g, 0w, 30wd, 40st
๐Ÿ’ก Primary gold generation building. Build 7 total arranged in U-shape (3 left + 3 right + 1 top). Assign 1 character per mine. Gold is the bottleneck resource for all upgrades. MUST BUILD FIRST.

Pitling House

Character

#5

Unlocks The Pitling character (rapid XP gain + early fusion access)

Cost: 250g, 50w, 100wd, 75st
๐Ÿ’ก Best starter character. Rapid XP gain passive. Essential first character unlock. Build ASAP after resource buildings.

Iron Fool House

Character

#6

Unlocks Iron Fool character (tankiest character + burn synergy)

Cost: 250g, 50w, 100wd, 75st
๐Ÿ’ก S-tier tank character. Defense + burn synergy. Second priority character unlock after Pitling.

Lantern Knight House

Character

#7

Unlocks Lantern Knight character (consistent fire damage specialist)

Cost: 250g, 50w, 100wd, 75st
๐Ÿ’ก S-tier fire damage character. Third priority character unlock. Fire ball starting weapon.

Matchmaker

Upgrade

#8

Bring two characters into one run simultaneously (2 passive abilities active)

Cost: 500g, 100w, 200wd, 150st
๐Ÿ’ก GAME-CHANGING UNLOCK. Doubles character synergies. Expensive but unlocks advanced strategies. Build mid-game.
A-TIER

High Priority

Strong buildings with great value. Build after S-tier structures.

Wheat Field

Production

#2

Produces wheat resource passively between runs

Cost: 30g, 0w, 25wd, 15st
๐Ÿ’ก Farming wheat comes first. Essential for building construction early game. Build 3-5 farms. Required for character houses and advanced buildings.

Forest

Production

#3

Produces wood resource passively between runs

Cost: 25g, 0w, 20wd, 10st
๐Ÿ’ก Wood production essential early game. Build 2-3 forests. Wood needed in large quantities for construction. Less critical than gold mines but vital for progression.

Stone Quarry

Production

#4

Produces stone resource passively between runs

Cost: 40g, 0w, 30wd, 0st
๐Ÿ’ก Stone production for advanced buildings. Build 2-4 quarries. Stone requirements moderate compared to gold. Need for character houses.

Intelligence Building

Stat

#9

Increases baby ball damage permanently. Upgradeable to S Rank.

Cost: 150g, 25w, 75wd, 50st
๐Ÿ’ก Permanent damage boost. Upgrade to S Rank ASAP for maximum effect. Stat scaling buildings are high priority.

Strength Building

Stat

#10

Increases character strength permanently. Upgradeable to S Rank.

Cost: 150g, 25w, 75wd, 50st
๐Ÿ’ก Permanent power boost. Upgrade to S Rank ASAP. Pairs well with Intelligence building for total damage scaling.

Bag Maker

Upgrade

#11

+1 special ball slot (more evolution options and build flexibility)

Cost: 100g, 0w, 50wd, 30st
๐Ÿ’ก Essential early building. Extra ball slot allows more evolution options. Should be one of your first 10 buildings.

Antique Shop

Upgrade

#12

Choose a passive item at stage start (guarantees specific items)

Cost: 150g, 25w, 75wd, 50st
๐Ÿ’ก Very valuable for build consistency. Eliminates RNG. Enables targeted build strategies. Recommended mid-game.

Evolution Chamber

Upgrade

#14

Unlocks higher-tier ball fusions/evolutions

Cost: 200g, 50w, 100wd, 80st
๐Ÿ’ก Required for advanced fusion mechanics. Unlocks late-game evolution possibilities. Mid-game priority.
B-TIER

Solid Utility

Useful buildings for optimization. Build mid-late game.

Market

#13

Allows trading/buying resources

Cost: 200g

Veteran's Hut

#15

Provides EXP bonus to character houses within range radius

Cost: 300g

Captain's Quarters

#16

Provides stat bonuses to buildings within range radius

Cost: 400g

Endurance Building

#18

Increases HP permanently. Upgradeable to S Rank.

Cost: 150g

Leadership Building

#19

Increases leadership stat (exact effect unknown). Upgradeable to S Rank.

Cost: 150g

Dexterity Building

#20

Increases dexterity stat (exact effect unknown). Upgradeable to S Rank.

Cost: 150g

Speed Building

#21

Increases speed stat (exact effect unknown). Upgradeable to S Rank.

Cost: 150g
C-TIER

Low Priority / Luxury

Optional buildings. Build late game or skip entirely.

Offline Farm Building

#17

Allows 16 heroes to farm resources while offline (30% slower than active farming)

Cost: 500g

Construction Priority Guide

Follow this build order to maximize progression efficiency. Adapt based on blueprints earned and playstyle preferences.

๐ŸŒฑ

Early Game (Levels 1-10)

Goal: Establish resource generation

1

Wheat Field

"Farming wheat comes first" - need wheat to build other structures

2

Forest

Wood production essential for all construction

3

Stone Quarry

Stone needed for advanced buildings

4

Gold Mine x1

Start gold generation - will expand to 7 total later

5

Pitling House

Unlock best starter character (rapid XP gain)

โšก

Mid Game (Levels 10-25)

Goal: Scale economy + unlock key characters

6

Gold Mines x6 (7 total)

Arrange in U-shape (3 left + 3 right + 1 top) for 2,500-3,100 gold per harvest

7

The Shieldbearer House

S-tier tank character with burn synergy

8

The Physicist House

S-tier fire damage specialist

9

Matchmaker

CRITICAL UNLOCK - enables 2-character runs (doubles synergies)

10

Intelligence Building

Start stat scaling - permanent baby ball damage boost

11

Strength Building

Permanent power increase - pair with Intelligence

12

Bag Maker

+1 ball slot for evolution flexibility

๐Ÿ‘‘

Late Game (Levels 25+)

Goal: Optimize stat scaling + utility

13. Evolution Chamber - Unlock advanced fusions

14. Antique Shop - Guarantee passive items (build consistency)

15. Upgrade all stat buildings to S Rank - maximum permanent power

16. Captain's Quarters - Amplify stat building effects

17. Veteran's Hut - Faster character leveling

18. Additional character houses - Expand roster depth

19. Market - Resource trading flexibility

20. Remaining stat buildings (Endurance, Leadership, Dexterity, Speed)

21. Offline Farm - Passive income (luxury)

๐Ÿ’ก Pro Tip: "Focus your upgrades on what feeds your economy first, then move to buff and unlock structures afterward." - GamerBlurb

Optimal Base Layouts

Base layout dramatically affects harvest efficiency. Compact, clustered layouts maximize character bounces and resource collection. Spread-out layouts waste bounces and slow progression.

Core Layout Principles

โœ… DO: Keep Buildings CLOSE Together

"Keep your first few structures close together in a compact setup to help the ball hit more walls per launch and fill storage faster." - GamerBlurb

Compact layouts = more ricochets = faster resource collection

โŒ DON'T: Spread Buildings Apart

"Wide layouts waste precious bounces and slow down your resource gathering significantly." - GamerBlurb

Every tile of empty space = wasted ball trajectory

The 7-Mine U-Shaped Gold Farm (RECOMMENDED)

The #1 recommended layout for gold farming. This setup produces 2,500-3,100 gold per harvest cycle by keeping characters bouncing in a tight loop.

        [Gold Mine]
[Gold Mine] [Gold Mine] [Gold Mine]
[Gold Mine]             [Gold Mine]
        [Gold Mine]
     [Launch Point]
        

Setup: 3 mines on left, 3 on right, 1 on top

Effect: Characters bounce in short loop, hitting multiple mines repeatedly

Character Assignment: 7 total (1 per mine)

Yield: ~2,500-3,100 gold per harvest

๐Ÿ’ฌ "The ideal early setup uses seven mines: three on each side and one across the top. It keeps your ball moving in a short loop so you don't waste any rebounds." - GamerBlurb

Corner Cluster Layout (Alternative)

Best for wheat/wood/stone farming. Funnels characters into corner where they hit multiple buildings.

[Resource][Resource][Resource]
[Resource][Resource]
[Resource]
        

Characters naturally gravitate toward corner, creating multiple ricochets. Good for balanced resource production.

Fast Construction Layout

Speed up building construction by creating 1-tile-wide corridors that funnel characters repeatedly at buildings under construction.

"Create a 1 width wide corridor using the building(s) you want built or upgraded and have the exit lead to the farm/forests/rocks area, making sure it's all enclosed." - Steam Community

Characters forced through narrow corridor = more hits = faster construction

Buff Building Placement

Veteran's Hut and Captain's Quarters have range radii. Place them centrally near buildings you want buffed.

โ€ข Veteran's Hut โ†’ Place near character houses for EXP boost

โ€ข Captain's Quarters โ†’ Place near stat buildings for amplified effects

โ€ข Range increases with character level (max at level 8)

โ€ข Check range radius when placing buff buildings

Building Upgrade Strategy

Upgrading existing buildings is often MORE valuable than building new structures. Higher-level buildings generate more resources, provide better stat bonuses, and offer improved effects.

When to Upgrade vs Build New

โœ… Prioritize UPGRADES When:

  • โ€ข Gold mines at level 1-2 (double production before building new)
  • โ€ข Stat buildings below S Rank (permanent power increases)
  • โ€ข Resource buildings producing slower than needed
  • โ€ข Early game with limited blueprints (max existing buildings)
  • โ€ข Quote: "Upgrade before expanding" - upgrade level 2 mine produces more than building second mine

๐Ÿ—๏ธ Build NEW Buildings When:

  • โ€ข Unlocking critical mechanics (Matchmaker, Bag Maker, Evolution Chamber)
  • โ€ข Unlocking S-tier characters (Pitling, The Shieldbearer, The Physicist)
  • โ€ข Existing buildings maxed out (no more upgrade levels available)
  • โ€ข Need diversity in resource types (build Forest if only have Wheat Field)
  • โ€ข Earned new blueprints for high-priority buildings

Stat Building Rank System

Stat buildings (Intelligence, Strength, Endurance, Leadership, Dexterity, Speed) upgrade through ranks:

Rank D โ†’ Rank C โ†’ Rank B โ†’ Rank A โ†’ Rank S

Effect per Rank: Each rank increases stat bonus (+1 โ†’ +2 โ†’ +3 โ†’ +4 โ†’ +5 โ†’ S Rank maximum)

S Rank Achievement: Reaching S Rank on any stat building unlocks "S Rank" achievement

Priority Order: Intelligence > Strength > Endurance > Other stats

Community Advice: "Get stat scaling buildings to S rank as soon as possible" - Steam Community

Upgrade Cost Considerations

Upgrade costs increase per level. Early upgrades (Level 1โ†’2) are cheap and high-value. Late upgrades (Level 5โ†’6) are expensive with diminishing returns.

๐Ÿ’ก Upgrade Strategy Tips:

  • โ€ข Upgrade gold mines to Level 2-3 before building 4th-7th mines
  • โ€ข Fully upgrade stat buildings to S Rank (permanent power = always worth it)
  • โ€ข Don't over-upgrade low-priority buildings (resource waste)
  • โ€ข Check blue/red glow indicators to see upgrade availability
  • โ€ข Harvest resources frequently to afford upgrades - see Harvest Guide

Character Unlock Buildings

Each of the 16 playable characters requires constructing their unique house building. Character houses are high-priority buildings that expand your roster and unlock new passive abilities.

How Character Unlocks Work

Step 1: Earn Blueprint

Complete pit run levels to earn character house blueprints. Some drop automatically, others require hidden requirements (e.g., Desert final blueprint requires clearing with 10 different characters).

Step 2: Construct House

Pay construction cost (typically 250g + 100w + 75wd + 50s for most character houses). Fire characters at building to complete construction.

Step 3: Character Unlocked

Once construction completes, that character is immediately unlocked for pit runs. Try them out to learn their passive ability and starting ball.

Character House Priority Order

S-TIER

Priority #1: Pitling House

Best starter character. Rapid XP gain passive. Early fusion access. Build ASAP after initial resource buildings.

Starting Ball: Bleed | Difficulty: Easy | Full Character Guide โ†’

S-TIER

Priority #2: The Shieldbearer House

Tankiest character in game. Defense + burn synergy. S-tier for difficult runs and boss fights.

Starting Ball: Burn | Difficulty: Medium | Full Character Guide โ†’

S-TIER

Priority #3: The Physicist House

Consistent fire damage specialist. Strong throughout early-mid-late game. Fire ball starting weapon.

Starting Ball: Fire | Difficulty: Easy | Full Character Guide โ†’

Additional Character Houses (A/B-Tier)

Build remaining character houses based on playstyle preference and blueprint availability. See Character Database for full roster and tier rankings.

The Itchy Finger The Shade The Repentant Rusted Monarch +9 more characters

๐Ÿ’ก Pro Tip: Rotate characters each run to maximize blueprint drops. Failed runs still count if you complete at least 1 level. This helps unlock character houses faster.

Common Building Mistakes to Avoid

โŒ

Mistake #1: Building Random Character Houses

Problem: Not all characters are equally useful. Building low-tier character houses wastes resources that could unlock S-tier characters.

Solution: Prioritize S/A-tier character houses (Pitling, The Shieldbearer, The Physicist) first. Check Character Tier List before building.

โŒ

Mistake #2: Delaying Gold Mine Expansion

Problem: Trying to progress with only 1-2 gold mines severely limits upgrade capacity. Gold is the bottleneck resource for ALL late-game buildings.

Solution: Build 7 gold mines in U-shaped layout by mid-game. "Gold mines fuel every upgrade." - Multiple sources

โŒ

Mistake #3: Ignoring Stat Building Upgrades

Problem: Stat buildings provide permanent character power increases. Leaving them at Rank D/C means missing huge damage/survivability gains.

Solution: "Get stat scaling buildings to S rank as soon as possible." - Steam Community. Permanent power > temporary resources.

โŒ

Mistake #4: Wide, Spread-Out Base Layouts

Problem: Spacing buildings far apart wastes ball rebounds, dramatically slowing resource collection and construction speed.

Solution: "Keep buildings CLOSE together." Compact layouts maximize ricochets. Every tile of empty space = wasted trajectory.

โŒ

Mistake #5: Building Matchmaker Too Late

Problem: Matchmaker unlocks 2-character runs (doubles synergies), enabling game-changing strategies. Delaying this unlock means missing powerful mid-game builds.

Solution: Build Matchmaker as soon as you unlock 10 characters. This is a CRITICAL mid-game unlock - prioritize it.

โŒ

Mistake #6: Not Harvesting Between Runs

Problem: Resource buildings only generate when you launch harvest runs. Skipping harvests = zero resource generation = no building construction.

Solution: "You want to send your characters on a harvest run between EVERY run you do." - TheGamer. See Harvest Guide for optimal strategies.

โŒ

Mistake #7: Forgetting Character Assignment

Problem: Resource buildings (Gold Mines, Farms, Forests, Quarries) require assigned characters to generate resources. Empty buildings produce NOTHING.

Solution: Assign 1 character per resource building. Check assignments regularly when building new resource structures.

Advanced Building Techniques

๐Ÿ”ง Fast Construction Corridor Method

Speed up building construction by 2-3x using enclosed corridors that funnel characters repeatedly at buildings under construction.

Setup: Create 1-tile-wide corridor using existing buildings as walls. Place building-under-construction at end of corridor. Exit corridor leads to farm/forest/quarry area for resource collection.

Result: Characters forced through narrow path = more hits per launch = faster construction. "Lining up goldmines to funnel into 'Iron Fortress' while surrounding buildings are currently in the process of building will speed things up immensely." - Steam Community

๐Ÿ“ Min-Maxing Building Placement

Advanced players optimize building placement to maximize both harvest efficiency AND buff building coverage.

Gold Farm Core: Place 7 gold mines in tight U-shape at center of base

Character Houses Ring: Surround gold farm with character houses

Veteran's Hut Placement: Central location covering maximum character houses (EXP boost)

Stat Buildings Cluster: Group Intelligence/Strength buildings near Captain's Quarters (amplified effects)

Resource Buildings Corners: Place Wheat/Wood/Stone in corners with natural wall bounces

๐Ÿ”„ Building Synergy Combos

Certain buildings work exceptionally well together when placed strategically.

Captain's Quarters + Intelligence/Strength: Amplifies permanent stat bonuses

Veteran's Hut + Character Houses: Faster character leveling = increased building range radius sooner

Matchmaker + Character Houses: More unlocked characters = more 2-character synergy options

Market + Production Buildings: Trade excess resources (e.g., convert wheat โ†’ gold when bottlenecked)

Evolution Chamber + Bag Maker: More ball slots + advanced fusions = complex evolution builds

โฑ๏ธ Resource Loop Optimization

Maximize gold farming with advanced harvest loop techniques. See Harvest Guide - Advanced Section for 50,000 gold in 5 minutes strategy.

โ€ข Build 7 gold mines in U-shape (base yield: 2,500-3,100 gold/harvest)

โ€ข Upgrade all 7 mines to Level 3+ (double/triple output)

โ€ข Harvest every 1-2 minutes between runs (cooldown management)

โ€ข Use Market to convert excess Wheat/Wood/Stone โ†’ Gold when needed

โ€ข Result: 5,000-10,000+ gold per hour passive income

๐ŸŽฏ Blueprint Drop Optimization

Maximize character house blueprint drops with strategic character rotation.

Strategy: Play a different character each run to unlock more blueprints

Hidden Requirements: Some blueprints require specific conditions (e.g., Desert final blueprint = clear with 10 different characters)

Failed Runs Count: Even failed runs count toward blueprint drops if you complete at least 1 level

Goal: Unlock all 16 character blueprints as fast as possible for maximum roster flexibility

Frequently Asked Questions

How many buildings can I build total?

Over 70 unique buildings exist in Ball x Pit. There's no hard cap on total buildings - you can build as many as you have resources and blueprints for. However, prioritize high-value buildings (S/A-tier) before low-priority structures.

Can I move buildings after placing them?

Yes! Rearranging buildings is completely free. Experiment with different layouts to optimize harvest efficiency. The U-shaped gold mine layout is recommended, but feel free to adjust based on your base design.

Which building should I build first?

Wheat Field โ†’ Forest โ†’ Stone Quarry โ†’ Gold Mine โ†’ Pitling House. This order establishes resource generation (wheat/wood/stone needed to build gold mines) then unlocks gold production and best starter character. See full Construction Priority Guide above.

How do I unlock character buildings?

Complete pit run levels to earn character house blueprints. Some drop automatically after first level completion, others have hidden requirements (e.g., clear Desert with 10 different characters). Once you have the blueprint, construct the character house to unlock that character.

What's the best base layout?

U-shaped gold mine layout (3 left + 3 right + 1 top) produces 2,500-3,100 gold per harvest. Keep ALL buildings close together in compact clusters to maximize ball ricochets. See Optimal Base Layouts section for visual examples.

Should I upgrade buildings or build new ones?

Upgrade first, expand second. Upgrading existing buildings (especially gold mines and stat buildings) is often more valuable than building new structures. A Level 2 gold mine produces more than building a second Level 1 mine. Exception: unlock critical buildings (Matchmaker, character houses) when blueprints become available.

How do I get more resources for buildings?

Harvest between EVERY pit run. Resource buildings only generate when you launch harvest runs (1-2 minute cooldown). Build more production buildings (7 gold mines, 3-5 farms, 2-3 forests, 2-4 quarries) and harvest frequently. See complete Harvest Guide for gold farming strategies.

What are the blue and red glowing buildings?

Blue glow = ready to upgrade (you have all required resources). Red glow = can upgrade but insufficient resources. Hold the highlight key in New Ballbylon to see upgrade status. Prioritize blue-glowing buildings for immediate upgrades.

Do I need to assign characters to buildings?

Yes, for resource buildings only. Gold Mines, Farms, Forests, and Quarries require 1 assigned character each to generate resources during harvest runs. Stat buildings, upgrade buildings, and character houses do NOT require character assignment.

๐Ÿ—๏ธ

See the bigger upgrade strategy

Discover how building upgrades synergize with ball evolutions and passive evolutions in the Upgrades Hub.

Related Guides