Ball x Pit Gold Mine Guide
Master the optimal gold farming strategy to fuel unlimited progression
โก Gold Mine Quick Facts
- โ Build 7 Gold Mines total - more mines = exponentially more gold
- โ U-Shaped layout (3 left + 3 right + 1 top) produces 2,500-3,100 gold per harvest
- โ Assign 1 character per mine - empty mines generate NOTHING
- โ Harvest between EVERY run - 1-2 minute cooldown, passive gold generation
- โ Upgrade to Level 3+ - double/triple gold output per mine
- โ Gold is the bottleneck - ALL advanced buildings cost 200-500+ gold
Why Gold Mines Are THE Most Important Building
Gold is the bottleneck resource in Ball x Pit. While wheat, wood, and stone are abundant and easy to farm, gold production is severely limited without proper Gold Mine optimization.
๐ซ Without Optimized Gold Mines:
- โข Can't afford character house upgrades (250g each)
- โข Can't build Matchmaker (500g - game-changing unlock)
- โข Can't upgrade stat buildings to S Rank (150-300g per upgrade)
- โข Progression grinds to a halt by Level 15-20
- โข Harvest runs only yield 300-800 gold (not enough)
โ With 7 Optimized Gold Mines:
- โข 2,500-3,100 gold per harvest (3-4x more)
- โข Unlock all S-tier characters within 10-15 hours
- โข Upgrade stat buildings to S Rank by mid-game
- โข Build Matchmaker, Bag Maker, Evolution Chamber without delays
- โข Never bottlenecked on gold for critical upgrades
๐ก Community Consensus: "Gold mines fuel every upgrade in the game. Build 7 ASAP and upgrade them to Level 3+ before anything else." - Multi-source verification (GamerBlurb, TheGamer, Steam Community, DazePuzzle)
The 7-Mine U-Shaped Layout (OPTIMAL)
This is the #1 recommended gold farming layout. It produces 2,500-3,100 gold per harvest by keeping characters bouncing in a tight loop that hits multiple mines repeatedly.
Visual Layout Diagram
๐ [Gold Mine #7] ๐
(Top Center)
๐ฐ [Gold Mine #1] ๐ฐ [Gold Mine #4]
(Left Top) (Right Top)
๐ฐ [Gold Mine #2] ๐ฐ [Gold Mine #5]
(Left Mid) (Right Mid)
๐ฐ [Gold Mine #3] ๐ฐ [Gold Mine #6]
(Left Bot) (Right Bot)
๐ฏ Launch Point
(Fire characters UP)
How It Works:
Characters launch upward โ hit left/right mines โ bounce toward center โ hit top mine โ ricochet back down โ repeat loop 3-5 times per launch. The U-shape creates a natural "bounce chamber" that maximizes mine hits.
Why U-Shape Is Optimal:
- โข Short Distances: Mines close together = more hits per trajectory
- โข Natural Funneling: Characters naturally bounce toward center
- โข Multiple Ricochets: Each character hits 4-7 different mines per launch
- โข Compact Design: Doesn't waste base space
Expected Yield:
โข Base (Level 1 mines): ~2,500-2,800 gold per harvest
โข Level 2 mines: ~3,500-4,200 gold per harvest
โข Level 3+ mines: ~5,000-7,000 gold per harvest
โข Total time per harvest: 1-2 minutes
๐ฌ "The ideal early setup uses seven mines: three on each side and one across the top. It keeps your ball moving in a short loop so you don't waste any rebounds." - GamerBlurb
How to Unlock & Build Gold Mines
Step-by-Step Guide
Unlock Gold Mine Blueprint
Gold Mine is a starter building - blueprint automatically unlocked at the beginning of the game. No special requirements needed.
Farm Resources First
Before building Gold Mines, you need resources. Build these first:
- โข Wheat Field x1-2 - provides wheat for mine construction
- โข Forest x1 - provides wood (30 wood per mine)
- โข Stone Quarry x1 - provides stone (40 stone per mine)
๐ก "Farming wheat comes first" - you need basic resources before gold production
Pay Construction Cost
Cost per Gold Mine:
Total for 7 mines: 350 gold, 210 wood, 280 stone (wheat not required)
Place in U-Shaped Layout
Go to New Ballbylon (your base). Open construction menu. Place 7 Gold Mines in U-shape pattern (see diagram above). Placement is free to change later - experiment with layouts!
Build with Character Bounces
Launch characters at Gold Mine scaffolding. Each bounce = construction progress. Pro tip: Create 1-tile-wide corridor to funnel characters for faster builds.
Construction time per mine: 2-5 minutes (faster with funneling)
CRITICAL: Assign Characters
Gold Mines do NOT generate gold unless you assign characters! Assign 1 character per mine (7 total characters for 7 mines).
โ ๏ธ This is the #1 mistake new players make - empty mines produce NOTHING
Gold Mine Harvest Strategy
Building Gold Mines is only half the equation. Harvesting frequently is what actually generates gold.
The Harvest Loop (Optimal Farming)
- 1. Complete a pit run (win or lose - doesn't matter)
- 2. Return to New Ballbylon (your base)
- 3. Launch harvest run - Fire all 7 assigned characters at Gold Mines
- 4. Collect gold (1-2 minutes, 2,500-3,100 gold per harvest)
- 5. Repeat BETWEEN EVERY PIT RUN - this is the key to unlimited gold
๐ฌ "You want to send your characters on a harvest run between EVERY run you do. That's how you maintain steady resource generation." - TheGamer
Harvest Frequency & Cooldowns
โฑ๏ธ Harvest Cooldown Timer
Gold Mines have a 1-2 minute cooldown between harvests. After collecting gold, you must wait 1-2 minutes before next harvest run.
Strategy: Do a pit run during cooldown (kills time), then harvest again
๐ Optimal Harvest Schedule
Every 3-5 minutes: Pit run (3 min) โ Harvest (1 min) โ Pit run (3 min) โ Harvest (1 min) โ Repeat
Result: 5,000-10,000 gold per hour passive income
Gold Mine Upgrade Priority
Upgrading Gold Mines doubles/triples their output. A Level 3 Gold Mine produces 2-3x more gold than a Level 1 mine.
Upgrade vs Expand Strategy
The "Upgrade First" Rule
Always upgrade existing mines before building new ones. A Level 2 Gold Mine produces MORE gold than building a second Level 1 mine.
Build 1 mine โ Upgrade to Level 2 โ Build 2nd-3rd mines โ Upgrade all to Level 2
Build 4th-7th mines โ Upgrade all 7 mines to Level 3
Upgrade all 7 mines to Level 4-5+ (max output)
Upgrade Cost & ROI
| Level | Gold Output | Upgrade Cost (Est) | ROI |
|---|---|---|---|
| Level 1 | ~350-450 gold | - | Baseline |
| Level 2 | ~600-750 gold | ~100g, 50w, 40s | +70% output |
| Level 3 | ~900-1,100 gold | ~200g, 100w, 80s | +150% output |
| Level 4+ | ~1,200-1,500 gold | ~300g+ | +250%+ output |
๐ก Community Advice: "Upgrade before expanding. A level 2 mine produces more than building a second mine." - Multi-source consensus
Common Gold Mine Mistakes to Avoid
โ Mistake #1: Not Assigning Characters
Problem: Built 7 Gold Mines but forgot to assign characters. Mines generate ZERO gold without character assignment.
Solution: Assign 1 character per Gold Mine. Check assignments in base menu.
โ Mistake #2: Only Building 2-3 Mines
Problem: Trying to progress with only 2-3 Gold Mines. Output too low (800-1,200 gold per harvest).
Solution: Build 7 Gold Mines ASAP. This is non-negotiable for mid-late game progression.
โ Mistake #3: Spread-Out Mine Placement
Problem: Placing Gold Mines far apart. Characters waste bounces traveling between mines.
Solution: Use U-shaped layout. Keep mines CLOSE together for maximum ricochets.
โ Mistake #4: Skipping Harvest Runs
Problem: Only harvesting occasionally. Gold Mines don't generate gold automatically - you must harvest!
Solution: Harvest between EVERY pit run. This is how you maintain 5,000-10,000 gold/hour income.
โ Mistake #5: Never Upgrading Mines
Problem: Leaving all mines at Level 1. Missing out on 2-3x more gold output.
Solution: Upgrade mines to Level 3 as soon as possible. "Upgrade before expanding."
Advanced Gold Mine Optimization
50,000 Gold in 5 Minutes Strategy
For experienced players: Combine upgraded Gold Mines + fast harvest loops + Market building for extreme gold farming.
- 1. Setup: 7 Gold Mines at Level 3+, all in U-shaped layout
- 2. Harvest: Run 5 consecutive harvests (1 min each, 5 min total)
- 3. Result: 5,000-7,000 gold per harvest ร 5 harvests = 25,000-35,000 gold
- 4. Market Boost: Trade excess Wheat/Wood/Stone โ Gold (+10,000-15,000 gold)
- 5. Total: 35,000-50,000 gold in 5-10 minutes
Requirements: Market building unlocked, Level 3+ mines, 5-10 extra Wheat/Wood/Stone buildings for trading
Character Funneling for Faster Harvests
Create 1-tile-wide corridors that force characters to hit Gold Mines repeatedly. This speeds up harvests by 30-50%.
๐ก "Lining up goldmines to funnel into resource areas will speed things up immensely." - Steam Community
Gold Mine FAQ
How many Gold Mines should I build?
7 Gold Mines is the optimal number. This provides 2,500-3,100 gold per harvest (enough for mid-late game progression). More than 7 is possible but requires more characters and has diminishing returns.
When should I build my first Gold Mine?
Build your first Gold Mine after 1 Wheat Field, 1 Forest, and 1 Stone Quarry. You need basic resources (wood/stone) before you can construct Gold Mines. Typically this happens around Level 3-5.
How do I assign characters to Gold Mines?
In New Ballbylon (your base), open the building menu. Select each Gold Mine and assign 1 character. You need 7 total characters assigned for 7 Gold Mines. Empty mines produce NOTHING.
What's the best Gold Mine layout?
U-shaped layout (3 mines left + 3 mines right + 1 mine top) is the best. This produces 2,500-3,100 gold per harvest by creating a tight bounce loop. See the layout diagram above.
Should I upgrade Gold Mines or build more?
Upgrade first, build more second. A Level 2 Gold Mine produces more than building a second Level 1 mine. Upgrade all mines to Level 2-3 before building additional mines.
How often should I harvest Gold Mines?
Between EVERY pit run. Gold Mines have 1-2 minute cooldown. Do a pit run โ harvest โ pit run โ harvest. This loop generates 5,000-10,000 gold per hour.