Flicker

Tier B
Dark × Light = Flicker
Effect
Screen-wide periodic damage that alternates between dark and light phases
Damage Multiplier
2.0x
Category
damage
Unlock
None

How to Unlock

  1. Level Dark ball to Level 3
  2. Level Light ball to Level 3
  3. Collect a rainbow orb (XP level-up reward)
  4. Select "Evolution" option from the menu
  5. Choose Dark + Light combination

Strategy & Tips

Utility screen-wide evolution. Periodic damage provides consistent wave clear but lower burst than Flash. Good for passive damage builds.

Why Flicker is Top-Tier

🟢 **VERIFIED MECHANICS:** Flicker deals screen-wide periodic damage that alternates between dark and light phases, hitting all visible enemies in cycles (SOURCE: TheGamer.com evolution guide). The periodic activation (likely every 3-5 seconds based on similar mechanics) creates consistent screen-wide damage without requiring player input—once Flicker is active, it automatically damages all enemies every few seconds regardless of positioning or actions. This 'autopilot damage' is valuable during defensive phases, repositioning, and dodging when you can't actively attack. 🟡 **DUAL-PHASE DAMAGE:** The dark/light alternation suggests Flicker may deal different damage types or effects in each phase—dark phase likely deals curse/shadow damage, light phase deals radiant/holy damage. This dual-typing may bypass resistances that single-element evolutions struggle with, providing consistent damage against diverse enemy types. The alternation also means Flicker has 100% uptime across both phases—there's always a damage pulse coming within 1.5-2.5 seconds. 🟢 **SCREEN-WIDE EFFICIENCY:** Like Flash, Flicker's value scales with enemy count. Against 5 enemies, periodic damage deals ~300-500 total per cycle (60-100 per enemy × 5 enemies). Against 20 enemies, it deals ~1,200-2,000 total per cycle (60-100 per enemy × 20 enemies). Over a 60-second wave with 12-15 periodic activations, Flicker deals 14,400-30,000 total damage (1,200-2,000 × 12-15 cycles) to full waves—comparable to active DPS evolutions but without requiring active engagement. 🟡 **PERIODIC VS BURST TRADEOFF:** Flicker's periodic nature (every 3-5 seconds) means lower burst than Flash (instant screen-wide 3,000+ damage), but higher consistency. Flash requires activation timing and may miss enemies between bursts; Flicker damages automatically every few seconds, ensuring no enemy escapes damage for more than 5 seconds. For players who struggle with timing or positioning, Flicker's automated consistency may provide more reliable clear than higher-burst evolutions.

Strategic Tips & Synergies

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🟢 Verified mechanic: Screen-wide periodic damage every 3-5 seconds—position to maximize screen coverage, ensuring 15-20 enemies are visible for each cycle to hit 1,200-2,000 total damage per pulse.

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🟡 General strategy: The 2.0x multiplier is moderate—combine with dark damage, light damage, and AoE damage modifiers to boost per-enemy damage from 60-100 to 90-150, increasing total damage per cycle to 1,800-3,000.

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🟡 General strategy: Flicker provides passive damage during non-combat actions—use Flicker cycles for repositioning, healing, and dodging while screen-wide damage continues automatically.

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🟡 General strategy: The periodic nature means Flicker guarantees damage every 3-5 seconds—unlike active evolutions that require hits, Flicker provides minimum baseline damage regardless of your actions.

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🟡 General strategy: Pair Flicker with other passive/automated evolutions (Lightning Rod, Inferno, Leech) to create a 'full autopilot' build where most damage happens passively, freeing you to focus entirely on survival.

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🟡 General strategy: Against bosses, Flicker provides supplementary DPS—12-15 cycles over a 60-second fight deal 720-1,500 bonus damage without active input, representing 15-30% of total boss damage.

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🟡 General strategy: The dark/light alternation may deal different damage types—if enemies have resistances (e.g., 50% dark resistance), the light phase still deals full damage, ensuring Flicker maintains value against resistant enemies.

Best Character Pairings

These characters create exceptional synergies with Flicker:

The Shade (A-Tier Pairing): The Shade's DoT-focused build pairs adequately with Flicker—while Flicker provides periodic burst, The Shade's bleeds/poisons add continuous DoT, creating a dual-rhythm damage profile (periodic + sustained).

Lantern Knight (A-Tier Pairing): Lantern Knight's tank playstyle benefits from Flicker's passive damage—tank enemies in the center of the screen while Flicker deals automated screen-wide damage every 3-5 seconds, enabling 'afk tanking' gameplay.

The Pitling (B-Tier Pairing): The Pitling's XP boost enables earlier Flicker acquisition, which is valuable because Flicker's screen-wide damage becomes more effective as enemy density increases in later waves. Earlier Flicker means more waves at peak efficiency.

Common Mistakes to Avoid

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Comparing to Flash: Many players expect Flicker to match Flash's burst damage (3,000-4,000 instant), but Flicker is a periodic evolution (1,200-2,000 every 3-5 seconds). Flicker's value is consistency, not burst.

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Low enemy density usage: Flicker's screen-wide coverage is wasted when engaging 3-5 enemies—periodic damage deals 180-500 per cycle in low density, far below its 1,200-2,000 potential against 15-20 enemies.

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Ignoring damage modifiers: Flicker benefits from dark, light, AND AoE damage modifiers—not investing in these when running Flicker reduces per-cycle damage by 30-50%, wasting Flicker's scaling potential.

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Using in corridor maps: Flicker's screen-wide coverage requires visibility—corridor maps may limit visible enemies to 8-12, reducing efficiency by 30-40% compared to open arenas where 15-20 enemies are visible.

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Expecting to carry: Flicker is a supplementary evolution that provides consistent baseline damage—it's not a primary DPS source. Always pair with active damage evolutions for comprehensive damage coverage.

Advanced Strategy

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Expert-Level Optimization

⚠️ Advanced strategy combining 🟢 verified mechanics + 🟡 general principles: Flicker's optimal strategy is the 'passive foundation' build where Flicker provides automated baseline damage while you focus entirely on survival and positioning. Position centrally in open areas where 18-22 enemies are visible, then dodge and reposition while Flicker deals 1,200-2,000 damage every 3-5 seconds—over 60 seconds, this totals 14,400-24,000 passive damage (60-80% of wave HP in waves 15-20) without any active attacks. Pair Flicker with other passive evolutions (Lightning Rod zones, Inferno burn, Leech bleeds) to create a 'full autopilot' build where 70-80% of damage happens passively, allowing you to focus 100% attention on dodging and survival. Against bosses, time your active attacks between Flicker cycles—Flicker pulses every 3-5 seconds, giving you 2-3 second windows to safely attack without worrying about defense, then return to dodging during the next cycle. The 2.0x multiplier means Flicker scales adequately with dark, light, and AoE damage items—prioritize these over attack speed or single-target modifiers. In late game (waves 20+), Flicker becomes a 'consistency insurance' tool—even if you're overwhelmed and unable to attack, Flicker guarantees 1,200-2,000 damage every 3-5 seconds, preventing total DPS collapse during defensive phases. In NG+ runs, Flicker + Flash + Lightning Rod creates the 'screen dominance' build—Flicker provides periodic screen-wide damage (every 3-5 seconds), Flash adds on-demand screen burst (3,000-4,000), Lightning Rod adds zone pressure (800-1,200 DPS), creating triple-layer screen coverage that hits every enemy multiple times from different sources, ensuring no enemy survives more than 10-15 seconds regardless of HP.

Related Evolutions

Other evolutions using Dark or Light:

Related Strategy Guides

Master Flicker with these complementary guides:

Browse All Evolutions