Incubus

Tier A
Charm ร— Dark = Incubus
Effect
4% chance per hit to charm enemies for 9 seconds; charmed enemies curse nearby foes; cursed enemies take 100-200 damage after 5 hits
Damage Multiplier
1.6x
Category
control
Unlock
None

How to Unlock

  1. Level Charm ball to Level 3
  2. Level Dark ball to Level 3
  3. Collect a rainbow orb (XP level-up reward)
  4. Select "Evolution" option from the menu
  5. Choose Charm + Dark combination

Strategy & Tips

Required for Satan evolution. Control-oriented with curse chain reactions. Part of multi-step evolution chain to S-tier Satan.

Why Incubus is Top-Tier

๐ŸŸข **VERIFIED CHARM-CURSE CHAIN:** Incubus creates devastating chain reactions through its unique dual-status mechanic (SOURCE: TheGamer, community guides). Each hit has a 4% chance to charm an enemy for 9 seconds (verified). Charmed enemies automatically curse nearby enemies (verified). Cursed enemies take 100-200 damage after being hit 5 times (verified). This creates a spreading control effect: charm one enemy โ†’ it curses 3-5 nearby enemies โ†’ those cursed enemies take 500-1,000 combined damage (5 enemies ร— 100-200 each) over the next 5 hits, all from a single 4% proc. ๐ŸŸข **SATAN GATEWAY (S-TIER PATH):** Incubus is one of two required components for Satan, the highest damage multiplier evolution in the game at 4.0x (SOURCE: All sources confirm). Incubus + Succubus = Satan. Satan is described as "probably the best ball in the game" by community guides, making Incubus essential for late-game power scaling. Acquiring Incubus early allows you to build toward the ultimate damage evolution. ๐ŸŸก **CONTROL DOMINANCE:** The 9-second charm duration (verified) combined with curse spreading makes Incubus exceptional for crowd control. A single charm proc can disable 4-6 enemies simultaneously (1 charmed + 3-5 cursed). In high-density waves (20-30 enemies), multiple charm procs create overlapping curse zones, effectively controlling 30-40% of enemy formations while dealing 1,000-2,000 burst damage through curse mechanics. ๐ŸŸก **A-TIER STANDALONE VALUE:** Even without building toward Satan, Incubus provides strong A-tier performance (SOURCE: Tier lists). The 1.6x damage multiplier combined with 100-200 curse damage creates effective 1.8-2.0x damage output when curse procs are factored in. The crowd control component adds defensive value, making Incubus excellent for survival-focused builds.

Strategic Tips & Synergies

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Best Character Pairings

These characters create exceptional synergies with Incubus:

The Itchy Finger (S-Tier Pairing): ๐ŸŸก The Itchy Finger's attack speed passive increases Incubus's hit frequency, directly multiplying charm proc rate. Since charm has 4% chance per hit (verified), doubling attack speed doubles charm procs (0.5 โ†’ 1 proc/sec). More charm procs = more curse spreading = more 100-200 damage curse bursts. Itchy Finger transforms Incubus from occasional control to dominant crowd control evolution (speed synergy + proc multiplication).

The Pitling (A-Tier Pairing): ๐ŸŸก The Pitling's Leadership passive increases ball count, multiplying Incubus's charm proc frequency. With +5 balls, Incubus generates 5x more charm procs per second (5 balls ร— 4% ร— hit frequency). Each additional ball is an independent charm source, creating overlapping curse zones that cover 50-70% of enemy formations instead of 10-20% (ball count scaling + coverage multiplication).

Iron Fool (B-Tier Pairing): ๐ŸŸก Iron Fool's Strength passive amplifies both Incubus's base damage (1.6x multiplier) and curse burst damage (100-200). A 20% Strength boost increases curse damage to 120-240 per cursed enemy. With 10 cursed enemies per wave, that's +200-400 total damage increase per curse cycle. Solid pairing for damage-focused Incubus builds (damage scaling + curse amplification).

Common Mistakes to Avoid

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Ignoring Satan Path (Missing 4.0x Evolution): ๐ŸŸข Incubus is required for Satan, the highest damage evolution at 4.0x (SOURCE: All sources). Players who create Incubus without planning for Satan miss the opportunity to unlock the game's best evolution. If you're creating Incubus, always consider building toward Satan (Incubus + Succubus). Both require Charm balls, so prioritize Charm collection early (verified evolution chain + strategic planning).

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Poor Charm Target Selection: ๐ŸŸก Charming edge enemies only curses 1-2 nearby foes, wasting 60-80% of charm value (SOURCE: Curse spreading mechanic). Incubus's power comes from curse chainsโ€”charming center enemies curses 4-6 nearby targets, multiplying damage and control by 3-4x. Always position to charm center-formation enemies for maximum curse spread (tactical positioning + spread optimization).

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Low Attack Speed Builds: ๐ŸŸข Incubus has 4% charm chance per hit (verified). At 5 hits/sec, you get 1 charm proc every 5 seconds (0.2 procs/sec). At 25 hits/sec with attack speed passives, you get 1 charm proc per second (5x frequency). Without attack speed scaling, Incubus's charm-curse chain activates too infrequently to maintain crowd control, reducing effectiveness by 70-80% (mathematical optimization + proc frequency).

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Not Tracking Cursed Enemies: ๐ŸŸข Cursed enemies take 100-200 damage after 5 hits (verified). Players who don't prioritize hitting cursed enemies waste the curse damage burst. After charm proc โ†’ curse spread, immediately focus fire on cursed enemies to trigger 5-hit threshold within 1-2 seconds. Delayed curse triggering allows enemies to advance, reducing both damage and control value (verified mechanic + execution timing).

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Using Without Ball Count Scaling: ๐ŸŸก Incubus's 4% charm chance (verified) means single-ball builds charm infrequently (0.2 procs/sec at 5 hits/sec). Without ball multiplication (Leadership passives, Brood Mother synergies), Incubus's charm frequency is too low for consistent control. Prioritize ball count before committing to Incubus, or pair with attack speed to compensate. 5+ balls = 1+ charm procs/sec = reliable crowd control (scaling requirement + performance threshold).

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Solo Incubus Reliance (Low Base Damage): ๐ŸŸก Incubus has 1.6x damage multiplier (verified), below A-tier averages (1.8-2.0x). The curse mechanic (100-200 damage per cursed enemy after 5 hits) supplements damage, but Incubus isn't a standalone carry evolution. Pair with high-damage S-tier evolutions (Holy Laser, Black Hole, Satan) for boss fights where curse spreading has limited value against single targets (damage assessment + build composition).

Related Evolutions

Other evolutions using Charm or Dark:

Related Strategy Guides

Master Incubus with these complementary guides:

โ† Browse All Evolutions