Storm
Tier AHow to Unlock
- Level Lightning ball to Level 3
- Level Wind ball to Level 3
- Collect a rainbow orb (XP level-up reward)
- Select "Evolution" option from the menu
- Choose Lightning + Wind combination
Strategy & Tips
Why Storm is Top-Tier
🟢 Verified mechanic: Storm emits lightning strikes to nearby enemies every second, dealing 1-40 damage per strike—fully automatic passive damage requiring zero player input or targeting.🟡 General strategy: The 1-second strike interval provides consistent DPS across prolonged encounters—unlike burst evolutions with cooldowns, Storm maintains steady 40 DPS per target (at max damage roll) indefinitely.🟡 General strategy: Storm's 'nearby enemies' targeting means it automatically prioritizes threats in close proximity—provides passive area denial similar to Inferno but with instant damage instead of DoT buildup.🟡 Tier discussion: Database rates Storm as A-tier while Dexerto places it in B-tier, noting 'decent mid-tier choice' that's 'weaker than top freeze lines'—best suited for wave clear builds rather than boss DPS where single-target burst matters more.
Strategic Tips & Synergies
🟡 General strategy: Position centrally in enemy clusters to maximize simultaneous strike targets—Storm's 'nearby' radius appears to be 2-3 tiles, similar to other proximity-based evolutions.
🟡 General strategy: Storm excels during wave transitions when 8-12 enemies spawn simultaneously—automatic targeting spreads 320-480 total DPS (40 × 8-12 targets) across the wave without manual aiming.
🟢 Verified mechanic: Damage range 1-40 per strike means average ~20 damage per second per enemy—understand this variability when calculating kill times (may take 3 seconds or 6 seconds for same HP enemy).
🟡 General strategy: Pair with mobility upgrades to maintain optimal positioning near enemy clusters—unlike static evolutions, Storm's effectiveness scales with your ability to stay near 3-5 targets consistently.
🟡 General strategy: During boss fights with adds (multi-phase encounters), Storm automatically handles add clear while you focus boss DPS—provides 'passive janitor' role for minor threats.
🟡 General strategy: Storm's instant damage (vs DoT effects) means kill credit timing is predictable—useful for achievement hunting or challenge runs requiring specific kill conditions.
🟡 General strategy: Works well in 'lazy' speedrun strategies where you sprint through levels—Storm automatically damages anything you pass, reducing need to stop and clear every enemy.
Best Character Pairings
These characters create exceptional synergies with Storm:
🟡 S-tier pairing: Iron Fool—Compensates for low mobility with automatic damage around stationary positioning—Storm handles nearby threats while Iron Fool tanks damage and focuses primary weapon on priority targets.
🟡 S-tier pairing: The Shieldbearer—Synergizes with tanky playstyle by adding passive DPS while you absorb hits—Storm softens enemies during shield bash cooldowns, accelerating kill times without sacrificing defense.
🟡 A-tier pairing: The Shade—High mobility maximizes Storm's multi-target potential by rapidly repositioning through enemy clusters—dodge through 5 enemies, Storm strikes all 5, reposition to next cluster.
🟡 A-tier pairing: Rusted Monarch—Summons create additional 'nearby enemy' zones that trigger Storm strikes—if summons are fighting 3 enemies on one side and you're fighting 3 on the other, Storm hits all 6 total.
🟡 A-tier pairing: The Pitling—Balanced stats complement Storm's consistent DPS profile—good for learning positioning-focused playstyles without extreme stat dependencies or execution requirements.
🟡 B-tier pairing: The Itchy Finger / Lantern Knight—These characters excel at manual targeting and burst damage, making Storm's passive poke somewhat redundant—better to double down on burst evolutions for these playstyles.
🟡 B-tier pairing: The Repentant—Repentant's risk-reward mechanics prefer burst damage spikes over consistent DPS—Storm's steady output doesn't synergize with high-risk windows where burst clears threats before they deal damage.
Common Mistakes to Avoid
🟡 Common mistake: Expecting Storm to solo carry damage output—1-40 damage per second is supplementary DPS, not primary, you still need strong base weapon for efficient clear times.
🟡 Common mistake: Taking Storm in boss-focused runs where single-target DPS matters—Storm's multi-target spread means 40 DPS on one boss vs evolutions like Bomb providing 150-300 burst every 3 seconds.
🟡 Common mistake: Positioning too far from enemies to 'stay safe'—Storm's 'nearby' requirement means you must be within 2-3 tiles, ranged positioning wastes the evolution entirely.
🟡 Common mistake: Over-investing in Storm scaling when damage variance is inherent—damage rolls 1-40 randomly per strike, no stat upgrades reduce variance, better to accept inconsistency and build around it.
🟡 Common mistake: Rushing Storm at Level 3-4 without damage foundation—40 DPS is mediocre if your base weapon only deals 30 DPS, build primary weapon damage first before supplementary evolutions.
🟡 Common mistake: Ignoring mobility upgrades in favor of 'lightning damage %'—Storm's fixed 1-40 damage doesn't scale with stat boosts, mobility lets you hit more targets = more total DPS.
Advanced Strategy
🟡 Advanced tactic: Pre-positioning for wave spawns—stand at wave spawn point 1 second before activation so Storm's first strike hits immediately on spawn, saving 1 second per wave (adds up over 20-wave runs).🟡 Advanced tactic: Pair Storm with Freeze or Slow effects to keep enemies in 'nearby' range longer—slowed enemies spend 2-3 extra seconds in strike radius, adding 80-120 bonus damage per target.🟡 Advanced tactic: Multi-evolution layering—combine Storm (instant damage) + Inferno (burn DoT) + Bleed for triple-threat passive damage that covers instant/short/long duration damage windows.🟡 Advanced tactic: In infinite wave modes, position at map center where all spawn paths converge—Storm automatically hits 3-5 approach vectors simultaneously, creating kill zone without manual targeting.🟡 Advanced tactic: Damage breakpoint awareness—40 DPS × 3 seconds = 120 damage kills most weak enemies, so stay near targets for exactly 3 seconds before repositioning to maximize efficiency.🟡 Advanced tactic: Achievement farming—Storm's automatic targeting makes it ideal for 'kill X enemies with lightning' achievements where manual targeting would be tedious across 100+ kills.🟡 Advanced tactic: Speedrun 'no-stop' strategies—Storm handles trash mob cleanup during sprint-through levels, eliminating need to pause and clear, saving 5-10 seconds per level (2-4 minutes over full run).🟡 Endgame viability: Storm scales moderately into late game (Levels 12-15) but plateaus afterward—fixed 1-40 damage becomes less relevant as enemy HP reaches 500-1000+, better suited for early-mid game wave clear.
Related Evolutions
Other evolutions using Lightning or Wind:
Related Strategy Guides
Master Storm with these complementary guides:
Evolution Deep Dives
5 expert-level evolution guides
Best Character
Character tier list & rankings
Best Build
The #1 meta build guide
Evolution Basics
How the evolution system works
Beginner's Guide
Complete starter guide (2,700+ words)
Character Combos
Top 10 2-character synergies
Evolutions Database
All 42 evolutions with recipes
Visual Chart
Interactive evolution chart