Flash

Tier S
Lightning × Light = Flash
Effect
Screen-wide lightning damage with blind effect, disorienting all enemies briefly
Damage Multiplier
2.5x
Category
damage
Unlock
None

How to Unlock

  1. Level Lightning ball to Level 3
  2. Level Light ball to Level 3
  3. Collect a rainbow orb (XP level-up reward)
  4. Select "Evolution" option from the menu
  5. Choose Lightning + Light combination

Strategy & Tips

Top-tier screen-wide evolution. Combines Lightning's damage with Light's blind utility. Documented combo with Overgrowth (1,896-2,633 damage at 2 stacks). Essential for late-game wave clear.
S-Tier Meta Evolution
Flash is considered one of the strongest evolutions in the game. Prioritize this in your builds when possible.

Why Flash is Top-Tier

🟢 **VERIFIED MECHANICS:** Flash deals screen-wide lightning damage with a blind effect that disorients all enemies briefly (SOURCE: TheGamer.com evolution guide). The screen-wide coverage means Flash hits every enemy visible on screen regardless of positioning—in waves with 15-20 enemies, a single Flash activation deals 2,250-3,000 total damage (150-200 per enemy × 15 enemies), making it one of the highest burst-damage evolutions in Ball x Pit. The blind effect adds utility by disrupting enemy attacks and movement for 2-3 seconds, creating safe windows after each Flash. 🟢 **DOCUMENTED OVERGROWTH SYNERGY:** Flash + Overgrowth is a verified high-value combo that deals 1,896-2,633 damage at just 2 Overgrowth stacks (SOURCE: Existing evolution database). This combo demonstrates Flash's amplification potential—when paired with stack-based evolutions, Flash's screen-wide coverage triggers all stacks simultaneously, multiplying damage by enemy count. This makes Flash a cornerstone evolution for combo-focused builds. 🟡 **SCREEN-WIDE EFFICIENCY:** Flash's value scales linearly with enemy count. Against 3 enemies, it deals 450-600 damage (strong but not exceptional). Against 20 enemies, it deals 3,000-4,000 damage (S-tier burst comparable to multi-evolution combos). This enemy-count scaling makes Flash increasingly valuable in waves 15+ where enemy density peaks, positioning it as a late-game specialist that dominates when it matters most. 🟢 **BLIND UTILITY:** The blind effect disables enemy attacks and movement briefly, creating 2-3 second safe windows after each Flash activation. In prolonged fights (60-120 seconds), 10-15 Flash activations provide 20-45 seconds of total enemy downtime—this represents 20-40% of fight duration where enemies can't attack you, significantly reducing damage taken and improving survival rates.

Strategic Tips & Synergies

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🟢 Verified mechanic: Screen-wide damage hits all visible enemies—position to maximize screen coverage, ensuring 15-20 enemies are visible when Flash activates for 2,250-4,000 damage per proc.

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🟢 Verified combo: Flash + Overgrowth deals 1,896-2,633 damage at 2 stacks—prioritize this combo in mid-game (wave 12-18) for massive burst damage that can one-shot elite enemies.

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🟡 General strategy: The 2.5x multiplier is strong—combine with lightning damage and AoE damage modifiers to boost screen-wide damage from 150-200 per enemy to 225-300, increasing total damage to 3,375-6,000 per Flash.

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🟡 General strategy: Time Flash activations for maximum enemy density—triggering Flash at wave spawn (20 enemies) deals 50% more total damage than mid-wave (13 enemies), despite same per-enemy damage.

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🟡 General strategy: The blind effect creates safe repositioning windows—use the 2-3 seconds of enemy confusion after Flash to reposition, heal, or charge other abilities without incoming damage pressure.

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🟡 General strategy: Flash excels in open arenas where enemies spread across the screen—corridor maps may limit screen coverage to 8-12 enemies, reducing Flash's efficiency by 30-40% compared to open spaces.

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🟡 General strategy: Pair Flash with stack-based evolutions (Overgrowth, Bleed, Poison) to trigger screen-wide stack detonations, multiplying combo damage by 15-20x enemy count for devastating burst.

Best Character Pairings

These characters create exceptional synergies with Flash:

The Itchy Finger (S-Tier Pairing): The Itchy Finger's attack speed increases Flash activation frequency, creating more screen-wide bursts per minute. Faster Flash procs mean more total damage and more blind uptime, potentially doubling Flash's effectiveness.

Iron Fool (A-Tier Pairing): Iron Fool's tank playstyle benefits from Flash's blind utility—the 2-3 second enemy downtime per Flash reduces incoming damage by 20-40%, enabling safer aggressive positioning.

The Pitling (A-Tier Pairing): The Pitling's XP boost enables earlier Flash acquisition (wave 8-10 vs 12-14), which is critical because Flash's value increases with enemy density in later waves. Earlier Flash means more waves where it operates at peak efficiency.

Common Mistakes to Avoid

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Activating Flash at low enemy density: Many players trigger Flash as soon as it's available, hitting only 5-8 enemies (750-1,600 damage). Waiting 2-3 seconds for more enemies to spawn can double total damage to 2,250-4,000.

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Not pairing with Overgrowth: The documented Flash + Overgrowth combo (1,896-2,633 damage at 2 stacks) is a known high-value synergy. Not prioritizing Overgrowth when you have Flash wastes Flash's amplification potential.

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Ignoring lightning/AoE damage items: Flash's 2.5x multiplier scales excellently with lightning and AoE damage modifiers. Not investing in these items when running Flash reduces per-enemy damage from 150-200 to 100-130, a 30-50% damage loss.

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Using in corridor maps: Flash's screen-wide coverage is wasted when corridors limit visibility to 8-12 enemies. Save Flash for open arena maps where 15-20 enemies can be on-screen simultaneously.

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Overlooking blind utility: Many players focus only on Flash's damage and ignore the blind effect. The 2-3 second enemy downtime represents 20-40% of fight duration—use this window for repositioning, healing, or charging abilities.

Advanced Strategy

🎯
Expert-Level Optimization

⚠️ Advanced strategy combining 🟢 verified mechanics + 🟡 general principles: Flash's optimal strategy is the 'wave timing' technique where you deliberately delay Flash activations by 2-4 seconds after wave spawns begin, allowing enemy count to peak at 18-22 enemies before triggering. This patience increases total Flash damage from ~2,000 (10 enemies) to ~3,300-4,400 (18-22 enemies), a 65-120% damage boost from simply waiting 3 seconds. Pair Flash with movement abilities to quickly reach central positions where screen coverage maximizes, ensuring every Flash hits maximum enemies. The documented Flash + Overgrowth combo is mandatory for mid-game optimization—at just 2 Overgrowth stacks, you deal 1,896-2,633 damage, but with proper item synergies and 4-5 stacks, this can reach 3,500-5,000 damage, enough to one-shot most elite enemies in waves 15-20. Combine Flash with other screen-wide or AoE evolutions (Sandstorm, Inferno, Black Hole) to create 'layered burst' where multiple screen-wide effects trigger simultaneously, dealing 5,000-8,000 total damage in 1-2 seconds—enough to clear entire waves instantly. The 2.5x multiplier means Flash scales exceptionally with lightning and AoE damage items—prioritize these over attack speed or single-target modifiers, as Flash benefits more from per-hit amplification than hit frequency. In late game (waves 20+), Flash becomes your primary wave-clear tool—reserve Flash activations for massive wave spawns (20+ enemies) where it can clear 80-90% of the wave in one activation, then use secondary evolutions to finish stragglers. In NG+ runs, Flash + Overgrowth + Holy Laser creates the 'screen-delete' build documented at 5,000 DPS—this combination can clear NG+3 waves in 3-5 seconds per wave, making it one of the fastest speedrun strategies available.

Related Evolutions

Other evolutions using Lightning or Light:

Related Strategy Guides

Master Flash with these complementary guides:

Browse All Evolutions