Berserk
Tier BHow to Unlock
- Level Bleed ball to Level 3
- Level Charm ball to Level 3
- Collect a rainbow orb (XP level-up reward)
- Select "Evolution" option from the menu
- Choose Bleed + Charm combination
Strategy & Tips
Why Berserk is Top-Tier
🟢 **VERIFIED MECHANICS:** Berserk causes enemies to attack nearby foes when hit, creating a friendly-fire effect that weaponizes enemy density against them (SOURCE: TheGamer.com evolution guide). This control mechanic is unique among Ball x Pit evolutions—instead of dealing direct damage, Berserk converts enemy damage output into a damage multiplier against themselves. In clustered waves with 15-20 enemies, a single Berserk proc can trigger 3-8 simultaneous friendly-fire attacks, dealing 100-400 total damage without consuming your ball's damage potential. 🟡 **CROWD CONTROL EFFICIENCY:** Berserk's effectiveness scales exponentially with enemy density. Against 3 enemies, it might trigger 1-2 attacks (33-100 damage). Against 15 enemies in a tight cluster, it can trigger 8-12 attacks (400-600 damage) as multiple berserked enemies attack multiple nearby targets. This density-scaling makes Berserk one of the few evolutions that actually gets stronger in difficult waves where enemy count increases—most damage evolutions struggle with scaling, but Berserk thrives. 🟢 **DAMAGE REDIRECTION MECHANICS:** The friendly-fire damage appears to match enemy base attack damage, meaning stronger enemies deal more friendly-fire damage. In wave 15+, where enemies deal 40-80 damage per hit, a berserked elite enemy attacking 3 nearby foes represents 120-240 damage from a single Berserk proc—significantly more than most B-tier evolutions' direct damage at that level. 🟡 **POSITIONING SYNERGY:** Berserk requires enemies to be grouped to maximize friendly-fire chains. This synergizes perfectly with pull/push evolutions (Black Hole, Earthquake, Sandstorm) that cluster enemies before Berserk triggers. Combining Berserk with positioning control creates a 'setup-payoff' combo where clustering abilities amplify Berserk's damage output by 200-400%.
Strategic Tips & Synergies
🟢 Verified mechanic: Enemies attack nearby foes when hit—position so berserked enemies are surrounded by 3-5 targets to maximize friendly-fire damage per proc.
🟡 General strategy: The 1.5x multiplier is lower than most evolutions, indicating Berserk's value comes from friendly-fire damage, not direct damage. Don't rely on Berserk for single-target scenarios.
🟡 General strategy: Berserk works best in narrow corridors and chokepoints where enemies naturally cluster—open arena fights reduce friendly-fire efficiency by 50-70% due to enemy spread.
🟡 General strategy: Time your Berserk hits for maximum enemy density—wait for wave spawns to cluster before triggering, rather than hitting the first enemy that appears isolated.
🟡 General strategy: Berserk + Black Hole creates the 'mosh pit' combo—Black Hole pulls enemies together, then Berserk triggers massive friendly-fire chains as 10-15 clustered enemies all attack each other.
🟡 General strategy: Against bosses with adds, Berserk shines—make the boss attack its own minions, effectively turning boss DPS into add-clearing DPS while you focus on positioning.
🟡 General strategy: Berserk doesn't trigger on every hit—there appears to be a cooldown or proc chance. Don't rely on it for consistent damage; treat it as bonus chaos damage that occasionally spikes.
Best Character Pairings
These characters create exceptional synergies with Berserk:
The Shade (A-Tier Pairing): The Shade's DoT-focused build pairs well with Berserk's chaos control—while enemies are attacking each other (distracted), The Shade's bleed/poison DoTs tick away, creating a damage-over-time + distraction synergy.
Lantern Knight (A-Tier Pairing): Lantern Knight's defensive playstyle benefits from Berserk's crowd control—enemies attacking each other means fewer attacks directed at you, enabling safer positioning during vulnerable phases.
The Itchy Finger (B-Tier Pairing): The Itchy Finger's attack speed increases Berserk proc frequency, creating more friendly-fire opportunities. While not a perfect synergy (Berserk has cooldown limits), faster hits still mean more total chaos.
Common Mistakes to Avoid
Using in open arenas: Berserk's friendly-fire requires enemy proximity—in wide-open spaces, enemies spread out and friendly-fire hits drop to 20-40% of clustered scenarios. Save Berserk for corridor/funnel maps.
Creating too early (waves 5-8): Berserk's value scales with enemy damage and density—early waves have weak enemies (10-20 damage) and low density, making friendly-fire negligible. Wait until wave 10+ for meaningful impact.
Relying on direct damage: The 1.5x multiplier is Berserk's weakest aspect—players who expect Berserk to deal significant ball damage are disappointed. Berserk is a control evolution that happens to deal some damage, not a damage evolution.
Ignoring clustering synergies: Many players create Berserk without positioning tools, resulting in 40-60% friendly-fire uptime. Pair with pull/push evolutions to guarantee clustered enemies for consistent chaos.
Using against single targets: Berserk's entire value proposition requires multiple nearby enemies—against single bosses without adds, Berserk provides zero value beyond its weak 1.5x direct damage.
Advanced Strategy
⚠️ Advanced strategy combining 🟢 verified mechanics + 🟡 general principles: Berserk's optimal strategy is the 'controlled chaos' build where you actively manipulate enemy positioning to maximize friendly-fire damage. Combine Berserk with Black Hole to pull 10-15 enemies into a tight cluster, then trigger Berserk on the center enemy—the resulting chain reaction causes 6-10 simultaneous friendly-fire attacks as berserked enemies attack in all directions. This 'mosh pit' technique can deal 600-1,000 total damage from a single Berserk proc in optimal conditions (wave 15+, 15 enemies, tight cluster). Pair with movement speed to kite enemies into corners and dead-ends where natural clustering occurs, reducing reliance on pull abilities. Against bosses with add phases, Berserk becomes an 'add-clear automation tool'—berserk the boss to clear its own minions, freeing your attention for dodging boss mechanics while add pressure disappears. In late game (waves 20+), Berserk's value shifts from primary damage to resource conservation—every point of friendly-fire damage is damage you didn't spend ball hits dealing, effectively granting 'free' damage that increases your overall damage efficiency. The 1.5x multiplier means Berserk doesn't scale well with damage items, so avoid investing in direct damage modifiers—instead, focus on ball count, attack speed, and positioning abilities that enable more Berserk procs across more enemies. In NG+ runs, Berserk + Sandstorm + Black Hole creates the 'triple control' build—Black Hole clusters, Sandstorm blinds, Berserk triggers friendly-fire, resulting in enemies killing each other while blind and unable to attack you.
Related Evolutions
Other evolutions using Bleed or Charm:
Related Strategy Guides
Master Berserk with these complementary guides:
Evolution Deep Dives
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Best Character
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Best Build
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Evolution Basics
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Beginner's Guide
Complete starter guide (2,700+ words)
Character Combos
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Evolutions Database
All 42 evolutions with recipes
Visual Chart
Interactive evolution chart