Succubus

Tier A
Charm × Vampire = Succubus
Effect
4% chance per hit to charm enemies for 9 seconds; heals 1 HP when hitting charmed enemies
Damage Multiplier
1.7x
Category
utility
Unlock
None

How to Unlock

  1. Level Charm ball to Level 3
  2. Level Vampire ball to Level 3
  3. Collect a rainbow orb (XP level-up reward)
  4. Select "Evolution" option from the menu
  5. Choose Charm + Vampire combination

Strategy & Tips

Required for Satan evolution. Sustain-oriented with charm-based healing. Part of multi-step evolution chain to S-tier Satan.

Why Succubus is Top-Tier

🟢 **VERIFIED CHARM-HEAL SYNERGY:** Succubus combines crowd control with sustain through its unique charm-healing mechanic (SOURCE: All sources confirm). Each hit has a 4% chance to charm an enemy for 9 seconds (verified). When you hit charmed enemies, you heal 1 HP (verified). This creates a self-sustaining loop: charm enemy → hit charmed enemy repeatedly during 9-second window → heal 3-9 HP per charm proc (depending on hit frequency). The 1.7x damage multiplier combined with healing makes Succubus an A-tier sustain evolution. 🟢 **SATAN GATEWAY (S-TIER PATH):** Succubus is the second required component for Satan, the highest damage multiplier evolution in the game at 4.0x (SOURCE: All sources confirm). Incubus + Succubus = Satan. Satan is considered "one of the best evolutions in the game" by community consensus, making Succubus essential for late-game power scaling. Acquiring Succubus early allows you to build toward the ultimate damage-sustain hybrid evolution. 🟡 **RELIABLE SOFT SUSTAIN:** The 1 HP heal per charmed enemy hit (verified) provides "reliable soft sustain" (SOURCE: Tier lists). Unlike burst healing that requires setup, Succubus heals incrementally throughout combat. At 10 hits/sec against a charmed enemy, you heal 10 HP during the 9-second charm window (90 total hits × 1 HP = 90 HP potential). Multiple charm procs create overlapping healing windows, providing 5-15 HP/sec healing throughput in optimal scenarios. 🟡 **FUSION-BALANCED DESIGN:** Community feedback notes that "a lot of balls are balanced around fusions. 4% charm chance on a single ball is too low, but fused with broodmother or flash is more reasonable" (SOURCE: Community discussions). Succubus's standalone power is intentionally moderate because it's designed as a Satan fusion component. Its value lies in the Satan pathway, not standalone performance.

Strategic Tips & Synergies

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Best Character Pairings

These characters create exceptional synergies with Succubus:

The Itchy Finger (S-Tier Pairing): 🟡 The Itchy Finger's attack speed passive increases Succubus's hit frequency, multiplying both charm procs and healing throughput. Since charm has 4% chance per hit (verified) and heals 1 HP per charmed hit (verified), doubling attack speed doubles both charm frequency AND healing output. More hits = more charms = more healing opportunities = 20-30 HP/sec vs 10-15 HP/sec baseline (speed synergy + healing multiplication).

The Pitling (A-Tier Pairing): 🟡 The Pitling's Leadership passive increases ball count, multiplying Succubus's charm proc frequency. With +5 balls, Succubus generates 5x more charm procs per second (5 balls × 4% × hit frequency). Each additional ball is an independent charm + healing source. With 5 balls, you can charm 5 enemies simultaneously, creating 5 concurrent healing windows (45 HP/sec vs 9 HP/sec with 1 ball) (ball count scaling + healing multiplication).

The Repentant (B-Tier Pairing): 🟡 The Repentant's Speed passive increases Succubus's hit frequency during charm windows. Since Succubus heals 1 HP per charmed hit (verified), faster hits during the 9-second charm window increase total healing per charm proc. With 50% attack speed, expect 135 HP per charm proc vs 90 HP baseline (15 hits/sec × 9 sec = 135 hits × 1 HP = 135 HP), a 50% healing increase (speed synergy + window optimization).

Common Mistakes to Avoid

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Ignoring Satan Path (Missing Best Evolution): 🟢 Succubus is required for Satan, "one of the best evolutions in the game" at 4.0x multiplier (SOURCE: Community consensus). Players who create Succubus without planning for Satan miss the opportunity to unlock the ultimate evolution. If you're creating Succubus, ALWAYS build toward Satan (Incubus + Succubus). Both require Charm balls, so prioritize acquiring 2 Charm balls early (verified evolution chain + strategic planning).

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Not Focus Firing Charmed Enemies: 🟢 Succubus heals 1 HP when hitting charmed enemies (verified). Players who charm an enemy but then switch targets waste 80-90% of healing potential. During the 9-second charm window, prioritize hitting the charmed enemy to maximize healing (90 HP potential at 10 hits/sec). Switching targets heals only 10-20 HP instead of 90 HP, reducing effectiveness by 70-80% (verified mechanic + execution error).

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Low Attack Speed Builds: 🟢 Succubus has 4% charm chance per hit (verified). At 5 hits/sec, you get 1 charm proc every 5 seconds (0.2 procs/sec). At 25 hits/sec with attack speed passives, you get 1 charm proc per second (5x frequency). Without attack speed scaling, Succubus's charm-heal mechanic activates too infrequently to provide reliable sustain, reducing healing from 10-15 HP/sec to 2-3 HP/sec (70-80% reduction) (mathematical optimization + healing frequency).

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Using Without Ball Count Scaling: 🟡 Succubus's 4% charm chance (verified) means single-ball builds charm infrequently (0.2 procs/sec at 5 hits/sec). Without ball multiplication (Leadership passives, Brood Mother synergies), Succubus's charm frequency is too low for consistent healing. Prioritize ball count before committing to Succubus, or pair with attack speed to compensate. 5+ balls = 1+ charm procs/sec = reliable 10-15 HP/sec healing (scaling requirement + healing threshold).

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Overvaluing Standalone Power: 🟡 Community notes Succubus is "balanced around fusions" with 4% charm being "too low" standalone (SOURCE: Community discussions). Succubus's moderate 1.7x damage multiplier and low charm proc rate make it a weak standalone evolution. Its true value is as a Satan component (4.0x, best in game). Don't build Succubus unless you're committed to the Satan pathway—otherwise, choose stronger standalone evolutions (community consensus + design intent).

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Solo Succubus Reliance (Low Damage): 🟡 Succubus has 1.7x damage multiplier (verified), below A-tier damage averages (1.8-2.0x). The healing mechanic (1 HP per charmed hit) provides sustain but no burst damage. Succubus isn't a carry evolution—pair with high-damage S-tier evolutions (Holy Laser, Black Hole, Satan) for boss fights where healing has limited value without DPS backing it up (damage assessment + build composition).

Best Characters for Succubus

These characters synergize exceptionally well with Succubus:

Related Evolutions

Other evolutions using Charm or Vampire:

Related Strategy Guides

Master Succubus with these complementary guides:

Browse All Evolutions