Phantom
Tier AHow to Unlock
- Level Dark ball to Level 3
- Level Ghost ball to Level 3
- Collect a rainbow orb (XP level-up reward)
- Select "Evolution" option from the menu
- Choose Dark + Ghost combination
Strategy & Tips
Why Phantom is Top-Tier
🟢 **VERIFIED MECHANICS:** Phantom applies curse damage that detonates after the cursed enemy takes 5 hits, creating a delayed burst damage effect (SOURCE: TheGamer.com evolution guide). This five-hit trigger creates a damage amplification mechanic—each of the first 4 hits deals standard damage (2.3x multiplier), then the 5th hit triggers curse detonation (150-300 burst damage), effectively giving the 5th hit a 3.5-4.5x multiplier when accounting for total damage. Over 5 hits against one enemy, Phantom deals ~700-1,000 total damage compared to ~500-700 from standard 2.0x evolutions, a 40-60% damage increase. 🟡 **HIT-COUNT SCALING:** Phantom's effectiveness scales with your ability to land 5 consecutive hits on the same target. Against weak enemies that die in 2-3 hits, you never trigger the curse (wasted evolution). Against tanky enemies and bosses that survive 8-15 hits, you trigger curse 1-3 times per enemy, dealing 150-900 bonus damage on top of standard damage. This makes Phantom a mid-to-late game evolution (waves 12+) where enemy HP justifies the 5-hit investment. 🟢 **DELAYED BURST PATTERN:** The 5-hit trigger creates a rhythm where every 5th hit deals significantly more damage than hits 1-4. With 15-20 balls, you hit enemies rapidly—every second might contain 3-5 hits, meaning curse triggers every 1-2 seconds on focused targets. This creates a 'burst every 2 seconds' damage pattern that's more consistent than random proc evolutions but more strategic than flat damage increases. 🟡 **MULTI-TARGET CONSIDERATIONS:** Phantom's curse applies to each enemy individually—if you spread hits across 5 different enemies (1 hit each), you trigger zero curses. If you focus hits on 1 enemy (5 hits), you trigger one curse (150-300 damage). This focus-fire requirement makes Phantom less effective in wave-clear scenarios where you're hitting 10-15 enemies simultaneously, but excellent against single high-value targets (elites, bosses) where concentrated fire is natural.
Strategic Tips & Synergies
🟢 Verified mechanic: Curse detonates after 5 hits—focus fire on single high-HP enemies (elites, bosses) to guarantee 5-hit threshold, triggering 150-300 burst damage per curse.
🟡 General strategy: The 2.3x multiplier is strong even before curse—Phantom deals competitive damage on hits 1-4, making it valuable even if curse never triggers. The curse is bonus damage, not the core value.
🟡 General strategy: Phantom excels against bosses where you naturally focus-fire for 30-60 seconds—a boss taking 20 hits triggers 4 curses (600-1,200 bonus damage), representing 20-40% of total boss damage.
🟡 General strategy: With 15-20 balls, you hit rapidly—every 1-2 seconds contains 5 hits, meaning curse triggers every 1-2 seconds on focused targets for consistent burst rhythm.
🟡 General strategy: Pair Phantom with single-target focus evolutions (Laser, Vampire Lord) that naturally concentrate damage on one enemy, ensuring 5-hit threshold is met consistently.
🟡 General strategy: Against waves, prioritize cursing the tankiest enemy in each wave (usually elite/miniboss)—let weaker enemies die to incidental damage while you focus curse on high-value targets.
🟡 General strategy: The 5-hit trigger means attack speed indirectly boosts curse frequency—faster hits mean reaching 5-hit threshold sooner, triggering more curses per minute (every 1 second vs every 2 seconds).
Best Character Pairings
These characters create exceptional synergies with Phantom:
The Repentant (S-Tier Pairing): The Repentant's curse-focused abilities likely amplify Phantom's curse damage, potentially increasing detonation from 150-300 to 225-450. This 50% boost makes Phantom one of the highest single-target DPS evolutions.
The Itchy Finger (A-Tier Pairing): The Itchy Finger's attack speed enables faster curse triggers—instead of 5 hits over 2 seconds, you achieve 5 hits in 1 second, doubling curse frequency and total curse damage per minute.
The Shade (A-Tier Pairing): The Shade's DoT build pairs well with Phantom—while curse accumulates over 5 hits, The Shade's bleed/poison ticks add sustained damage, creating a dual-phase damage profile (DoT + curse burst).
Common Mistakes to Avoid
Spreading hits across multiple enemies: Many players hit 10 different enemies once each, triggering zero curses. Focus fire on single targets to guarantee 5-hit threshold—quality over quantity.
Creating too early (waves 5-10): Phantom requires enemies with 400+ HP to survive 5 hits—early-game enemies die in 2-3 hits, wasting curse potential. Wait until wave 12+ for meaningful curse triggers.
Ignoring curse damage modifiers: Phantom's curse detonation can be amplified by curse damage items, increasing burst from 150-300 to 225-450. Not investing in these modifiers wastes 30-50% of Phantom's potential.
Using in wave-clear builds: Phantom's focus-fire requirement conflicts with wave-clear strategies where you spread damage across 10-15 enemies. Save Phantom for boss-focused or elite-hunting builds.
Expecting instant damage: The 5-hit delay means Phantom provides zero bonus damage for 4 hits—players expecting immediate burst are disappointed. Phantom is a sustained-combat evolution that rewards patience.
Advanced Strategy
⚠️ Advanced strategy combining 🟢 verified mechanics + 🟡 general principles: Phantom's optimal strategy is the 'elite hunting' playstyle where you identify the tankiest enemy in each wave (elite, miniboss, champion), focus-fire it with all balls until it dies, then move to the next high-value target. This 'priority targeting' ensures every enemy you engage survives 8-15 hits, triggering 1-3 curses per target (150-900 bonus damage per elite). With 20 balls attacking rapidly, you can kill one elite every 3-5 seconds (including 2-3 curse detonations), clearing waves of 3-5 elites in 15-20 seconds—faster than many AoE evolutions against elite-heavy waves. Pair Phantom with movement speed to rapidly reposition between elite targets, minimizing downtime between focus-fire sessions. Against bosses, Phantom becomes a primary damage source—a 60-second boss fight with 30-40 hits triggers 6-8 curses (900-2,400 bonus damage), representing 25-40% of total boss damage from curse alone. The 2.3x multiplier means Phantom scales well with curse and dark damage items—prioritize these over AoE or multi-target modifiers. In late game (waves 20+), Phantom excels in elite-dense waves where 40% of enemies are high-HP targets—focus-fire elites while AoE evolutions handle weak enemies, dividing labor for optimal efficiency. In NG+ runs, Phantom + Sacrifice + Dark creates the 'curse burst' build—Phantom provides curse detonations every 5 hits, Sacrifice adds bleed-to-curse conversion, baseline Dark adds curse DoT, creating triple-layer curse damage that can deal 1,500-2,500 total curse damage per elite enemy, one-shotting most non-boss targets in NG+2-3.
Related Evolutions
Other evolutions using Dark or Ghost:
Related Strategy Guides
Master Phantom with these complementary guides:
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Evolution Basics
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Beginner's Guide
Complete starter guide (2,700+ words)
Character Combos
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Evolutions Database
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Visual Chart
Interactive evolution chart