Ball x Pit Evolutions Chart
Interactive visual guide showing all 42 evolution recipes at a glance
๐ How to Use This Chart
This visual chart shows every evolution recipe in Ball x Pit. Each card displays: Input A + Input B = Output with tier ranking and damage multiplier.
150-300 AoE damage, 3s cooldown
Ground-based AoE with lingering damage
Lingering vortex with damage and slow
Radius freeze with AoE damage
24-36 damage to entire row/column
80-120 damage with lifesteal and ball multiplication
Auto-spread disease, phases through enemies
8-12 DoT with 25% damage amplification
Massive AoE explosion with radiation stacks
Pulls enemies in and deals massive damage
Ultimate dark evolution with extreme power
Triple evolution with massive lifesteal
Radiant damage with area denial
4% chance per hit to charm enemies for 9 seconds; charmed enemies curse nearby foes; cursed enemies take 100-200 damage after 5 hits
4% chance per hit to charm enemies for 9 seconds; heals 1 HP when hitting charmed enemies
Inflicts 3 bleed stacks per hit; heals 1 HP when hitting enemies with 10+ bleed stacks (consumes all stacks)
25% chance to spawn Egg Sac per hit; spawns spider minions that attack nearby enemies
Emits lightning to strike nearby enemies every second, dealing 1-40 damage per strike
20-50 damage beam, 10% freeze for 10s
Poison gas spreading with wind
Infests enemies with maggots. When they die, baby balls spawn.
Passes through front enemies, 30% backstab bonus
Lifesteal that phases through enemies
Ground-based freeze explosion
Defensive spikes that cause bleed damage
Applies 1 stack of burn per second to all enemies in 2-tile radius (max 5 stacks)
Stacks debuff on hit; at 3 stacks detonates in 3ร3 zone
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks)
Enemies attack nearby foes when hit, creating friendly-fire chaos
Inflicts bleed stacks, then applies curse damage based on accumulated stacks
Spreads poison via continuous beam, applying DoT to multiple enemies in a line
Creates tar patches that slow enemies by 40% and deal poison damage over time
Freezes enemies that your ghost passes through, creating mobile crowd control
Enemies heal you when they attack, converting enemy aggression into sustain
Screen-wide lightning damage with blind effect, disorienting all enemies briefly
Plants lightning rods that continuously strike nearby enemies with chain lightning
Applies curse damage that detonates after enemy takes 5 hits, creating delayed burst
Screen-wide periodic damage that alternates between dark and light phases
Emits continuous beam with blind effect, disabling enemies while dealing damage
Shoots multiple fast baby balls in a spread pattern, creating burst AoE damage
Spawns healing mosquitoes that attack enemies and return health to you
Egg sac splits into multiple smaller egg sacs that each spawn balls independently
Evolution Quick Reference
๐ Multi-Step Evolutions
These require evolving prerequisite balls first:
- โญ Holy Laser: Requires Laser V + Laser H (both need pre-evolutions)
- โญ Nuclear Bomb: Requires Bomb (Burn + Iron) first, then Bomb + Poison
- โญ Black Hole: Requires Sun (Burn + Light) first, then Sun + Dark
- โญ Satan: Requires Incubus (Charm + Dark) AND Succubus (Charm + Vampire)
- โญ Nosferatu: 3-way fusion requiring Vampire Lord + Mosquito King + Spider Queen
โญ Must-Have Early Game
Prioritize these evolutions in your first 5 runs:
- Bomb (Burn + Iron) - Essential AoE damage
- Magma (Burn + Earthquake) - Area control
- Sandstorm (Earthquake + Wind) - Slow + damage
- Blizzard (Freeze + Lightning) - Crowd control
- Mosquito King (Vampire + Brood Mother) - Sustain
๐ก Tip: Always get Bomb first - it's the highest impact early evolution
๐งช Common Ball Types Used
These ball types appear most frequently in evolution recipes: